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Full Moon Rising
Werewolf: The Forsaken — the game of bestial violence and supernatural terror — is the second core setting sourcebook intended for use with White Wolf’s new Storytelling System™. Werewolves are creatures of original sin, tainted by ancestral crimes and driven to hunt by the shame of being abandoned. This book details what it is to be Forsaken, one of the Tribes of the Moon. Create your own werewolf pack and seek redemption or give in to your savage nature. Hardcover. |
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There When You Need it
White Wolf® introduces this useful reference tool for Werewolf Storytellers. The screen is made from thick, durable cardboard stock and displays all the necessary rules and charts for easy reference during game sessions. This is no flimsy screen.
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Know Your Tribe
Continuing its line of tools for the Storytelling System™, White Wolf® provides this indispensable collection of pre-printed Werewolf: The Forsaken™ character sheets. Each pad contains a character sheet for each of the six Tribe and Auspice combinations.. |
10.95 |
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Homeland of the Wolves
Hunting Ground: The Rockies details the Colorado Rocky Mountains as a setting for Werewolf: The Forsaken™. This book comes complete with characters, background information and huge numbers of plot hooks, as well as a long look at the spiritscape of the region. Play through the sample story provided, or any of hundreds more possible. Make this land your own. |
29.95 |
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Lore of the Forsaken
• An exploration of werewolf spirit magic, from the ways that Gifts and rites are learned to expanded guidelines for fetish creation
• An expanded treatment of the five lunar auspices, from exploration of their roles in a pack or tribe to new Gift lists to aid them in their tasks
• Further exploration of the spiritual aspects of the world around the Uratha, from the lore of their most powerful totems to the practicalities of dealing with loci
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28.95 |
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Predators
An antagonists supplement for Werewolf: The Forsaken, Predators contains a horde of threats to pit against the werewolves of your chronicle. Inside are details on spirit foes from beyond the Gauntlet, and the Ridden they possess. Also included is information on the mad Rat and Spider Hosts, and on monstrous foes from the darkest past. Whether you need foes for a short and brutal encounter or a long and harrowing hunt, nothing fits the bill like a book full of predators.
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33.95 |
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Lodges The Faithful
Channel the primal anger of the Lodge of Wrath. Delve into the forbidden lore held by the Lodge of Death. Howl down the thunder with the Lodge of Lightning. Bare your fangs against the twisted scions of the Lodge of Worms. Power and wisdom are there for the taking, for those willing to undertake the rite of passage - and pay the price.
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29.95 |
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Blood of the Wolf
• Practical information on how werewolves cope with both the wilderness and the urban jungle
• Expanded information on werewolf physiology; new shapeshifting tricks, regeneration, and more
• Expanded information on wolf-blooded characters (the offspring of werewolves and humans) and their role in the setting
• A bevy of new rules and character options make this an “advanced player’s guide”
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29.95 |
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Blasphemies
Blasphemies is a 144-page hardcover supplement for Werewolf: The Forsaken
This book includes:
* Multiple alternate creation myths and the lodges who exemplify their heretic ideas
* Human cults formed around werewolves and the denizens of Shadow
* The secrets of the Bale Hounds, from scattered cults to the rumor of the ninth tribe
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29.95 |
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Lodges The Splintered
* 22 new lodges representing the werewolves of the world, from Poland to Japan to Antarctica
* New Gifts, rites, merits and fetishes for the select, as well as sample characters to drive a new story
* More information on modifying lodges to suit a new locale or an altered purpose |
28.95 |