Home

Shadowrun

Shadowrun 4th
The year is 2070. The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line

Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more.

Shadowrun, Fourth Edition is a 352 page two-color rulebook, with 16 full-color sample character pages.
43.95
Street Magic

Street Magic

Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren't known—or at least understood—such as the metaplanes and hostile spirits.

It also contains advanced rules for magic traditions and groups, initiation and metamagic, enchanting, and new spells and adept powers.

Street Magic contains everything the players and gamemasters need for magic in Shadowrun.

40.95
   
Last updated September 28, 2006