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This supplement introduces a magical substance called incarnum into the D&D game. With this book, the players characters can meld incarnum—the power of souls living, dead, and unborn—into magical items and even their own bodies, granting them special attacks, defenses, and other abilities (much as magic items and spells do). Incarnum can be shaped and reshaped into new forms, giving characters tremendous versatility in the dungeon and on any battlefield. This book also features new classes, prestige classes, feats, and other options for characters wishing to explore the secrets of incarnum, as well as rules and advice for including incarnum in a D&D campaign. |
42.95 |
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The ultimate guide to magic items -- especially weapons -- of rich heritage. Weapons of Legacy provides a wealth of information on magical weapons with rich histories. The book includes many pre-defined weapons, outlining their names, history, powers, stats, necessary rituals for unlocking their powers, and adventure hooks. How the weapons can gain power is discussed, as well as the feats with which they might be used. Also included are discussions of other magic items such as magic armor, rings, and staves. |
44.95 |
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Myth and mystery surround those who wield the awe-inspiring might of arcane magic. Whether through ancient knowledge, innate talent, or supernatural gift, these formidable and versatile spellcasters command powers beyond measure. This supplement for the D&D game provides everything you need to expand the power of arcane magic for characters of any class. Along with new base classes, prestige classes, feats, spells, monsters, and magic items, Complete Arcane provides guidelines for spell duels, arcane organizations, and other aspects of a campaign world imbued with magic. |
37.95 |
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Hailing from towns and villages in every corner of the world, resourceful and resilient adventurers emerge from among the races of destiny: humans, half-elves, half-orcs, and illumians. With an unparalleled drive to explore and experience, these diverse individuals have created names to last throughout the ages. This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races of destiny, including the illumians -- a new race presented here. In addition to new subraces and monster races playable as characters, Races of Destiny also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting memorable adventures within human settlements. |
37.95 |
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Thirty years ago, the Dungeons & Dragons roleplaying game made its debut on game shelves and kitchen tables everywhere. Since then, it has grown into a worldwide phenomenon encompassing roleplaying, miniatures, novels, computer and video games, movies, and music, and it has influenced the world of fantasy in ways few other brands have. This new collector's book celebrates that rich history by taking a look at the past, present, and future of D&D. The book is filled with essays and photographs of the events, products, personalities, and art that have graced the world of Dungeons & Dragons over the years. Rich in vivid detail, each page tells the story of the evolution of the D&D experience and its place in our culture. Even celebrities are part of the action, whether by sharing their fond memories of sitting around the gaming table or relating how the D&D experience has shaped their lives and their careers. |
63.95 |
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Lairing within these pages is an unstoppable wave of creatures ranging from ambush drake to zezir. A menagerie of beasts, behemoths and other ferocious beings, the monsters presented here are well prepared to battle or befriend the characters of any campaign. This supplement for the D&D game offers a fully illustrated array of new creatures such as the boneclaw, eldritch giant, and web golem. Also included are advanced versions of some monsters as well as tactics sections to help DMs effectively run more complex creatures. Additionally, many entries contain information about where monsters are likely to appear in the Forgotten Realms and Eberron campaign settings |
47.95 |
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Only the most exceptional characters dare tread the infinite paths of the planes. From Sigil, the City of Doors, to the Blinding Tower at the heart of the Plane of Shadow, to the Elemental Plane of Fire's storied City of Brass, countless perilous locations in the multiverse await bold heroes armed with remarkable talents and abilities, more than a little courage, and above all, knowledge. This supplement for the D&D game provides everything you need to create and play characters prepared for the odyssey of planar travel, including new planar races, feats, equipment, spells, and magic items. The Planar Handbook also introduces the power of planar touchstones, along with details and advice for visiting dozens of planar sites |
42.95 |
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Wield Power Granted by the Gods Legends tell of brave champions whose unwavering faith earned them the favor of the gods. Empowered by the might and magic of their deity, these devoted characters transcend the realm of mere heroes. This supplement for the D&D game provides everything you need to create divinely inspired characters of any class. Along with new base classes, prestige classes, feats, spells, magic items, and relics, Complete Divine also provides guidelines for incorporating religion -- from mysterious cults to powerful theocracies -- into your campaign. |
46.95 |
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As the Book of Vile Darkness was a resource book on the most evil elements of campaign play, the Book of Exalted Deeds focuses instead on the availability of good resources and features in the D&D spectrum. Included are new exalted feats, prestige classes, races, spells, magic items, and descriptions and statistics for a host of creatures and celestial paragons to ally with virtuous characters. The Book of Exalted Deeds also provides descriptions and statistics for a host of creatures and celestial paragons to ally with virtuous characters. |
44.95 |
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The Dragonlance Campaign Setting is the next setting developed for the latest version of D&D game. It includes everything needed to run a campaign in the Dragonlance world, including races, character classes, monsters, feats, prestige classes, magic items, and skills. There is extensive background material, including timelines, maps, artifacts, and write-ups on iconic characters and deities. This information is useful for playing in all Dragonlance eras, and all the rules material is portable into any D&D campaign. |
56.95 |
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A first-ever boxed set of the three essential titles D&D RPG. This slip-covered gift set contains the three recently revised core rulebooks that are the foundation for the entire D&D RPG: Revised Player's Handbook, Revised Dungeon Master's Guide & Revised Monster Manual. This is the first time in nearly 30-year history of the D&D game that this type of boxed set has been available. The slipcase will feature original art. |
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Each of the D&D core rulebooks has been revised and updated for clarity and content. Each revision intergrates user feedback received since the original product release so as to address the specific wants and needs of the player and DM audiences. The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete. |
41.95 |
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Each of the D&D core rulebooks has been revised and updated for clarity and content. Each revision intergrates user feedback received since the original product release so as to address the specific wants and needs of the player and DM audiences. The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under-powered or incomplete. . |
41.95 |
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Over 200 creeps, critters, and creatures to keep players on their toes. From Aboleths to Zombies, the Third Edition Monster Manual holds a diverse cast of enemies and allies essential for any Dungeons & Dragons campaign |
41.95 |
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Tap into the power of the mind. Through sheer force of will, a psionic character can unleash awesome powers that rival any physical force or magical energy. Within these pages, you will discover the secrets of unlocking the magic of the mind -- the art of psionics. With updated and increased content, including a newly balanced psionics power system, the Expanded Psionics Handbook easily integrates psionic characters, powers, and monsters into any Dungeons & Dragons campaign. |
48.95 |
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An indispensable resource containing nearly 200 new monsters for any Dungeons & Dragons game. This supplement to the D&D game provides descriptions for a vast array of new creatures, with an emphasis on higher-level creatures (Challenge Ratings 10 - 20) to provide experienced gamers with tougher foes to overcome. This book also updates many popular monsters from the previous editions of the D&D game and provides information on creatures from the new D&D Chainmail miniatures game. |
47.95 |
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This comprehensive sourcebook provides Dungeon Masters with all the information needed to explore the most challenging and dangerous locales in the D&D game -- the planes of existence (the homes of demons, deities, and other beings). This book is similar to The Psionics Handbook in that it supplies optional rules that support game elements not included in the three core rulebooks. It contains unique items, spells, and creatures, such as planar monsters. |
41.95 |
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Deities and Demigods focuses on the role of the divine powers in the fantasy world, using examples from both fantasy pantheons and real-world mythology to illustrate the rules. Deities and Demigods is a rules expansion for the core Dungeons & Dragons products. Like the Psionics Handbook and the Manual of the Planes, this product presents new rules that integrate seamlessly with the core rules, yet provide new avenues of game play. |
47.95 |
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The complete sourcebook for running high-level campaigns. The Epic Level Handbook provides all the information that players and Dungeon Masters need to continue playing above and beyond the limints of the core rulebooks. With complete information for epic-level character building, spellcasting, monsters, skills, feats, and more, the Epic Level Handbook ensures that gamers can continue playing almost indefinitely. |
61.95 |
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A sourcebook by Monte Cook containing "mature content". Details are sketchy at this time - the ad in WotC release catalog originally said "Details slavery, human sacrifice, prostitution, and other sensitive issues in a mature fashion", but that reference has since been removed. Monte has confirmed that he wrote no material on prostitution for it.
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52.95 |
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This accessory for the D&D game captures over 150 monsters, including some of the most diabolical beings imaginable. While focused on extraplanar and otherworldly creatures, you'll also stumble across new creatures of every type, with Challenge Ratings that range from 1/8 to 25. Along with three new fiendish prestige classes, six new templates, and rules for swarms, grafts, and symbionts, the Fiend Folio offers a multitude of challenges for every hero. |
44.95 |
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This title contains detailed information on constructing playable characters from D&D monster races. All the material in this rulebook is completely new, including rules, spells, classes and magical items. There is also information for both players and DMs, including how to integrate the material into an existing campaign. |
47.95 |
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This product contains a wide array of new material designed to intergrate directly into an existing campaign. Although some of the material has been collected from previous D&D products, the majority of the information here is being presented for the first time. New and expanded rules are included, as well tables on how to use each of the new elements. |
42.95 |
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Complete rules for running a Dungeons & Dragons campaign with an Asian medieval motif. This sourcebook by James Wyatt provides everything needed to add Asian-style characters to any D&D campaign or to run a fantasy Asian campaign. It includes classes such as Samurai, Shugenja, and Ninja,as well as unique monsters, combat rules, and magic systems. The sourcebook also contains a complete campaign setting based on the popular Legend of the Five Rings brand. |
48.95 |
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Encounter reclusive avariel, arrogant Calishites, noble centaurs, and bold Rashemi. From the steppes of Thay to the shores of Evermeet, the inhabitants of the Realms are as distinct as the regions from which they hail, whether hero, henchman, villain, or villager. With complete information about the noteworthy races, subraces, and ethnicities scattered throughout Toril, Races of Faerûn offers a detailed look at the many and varied peoples who inhabit the Forgotten Realms game setting. |
47.95 |
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Tales from beyond the Easting Reach are told with awed voices and hushed tones. Known to most of Faerun as the homeland of the Simbul, the hathrans, and the Red Wizards, the Unapproachable East is filled with dark secrets, insidious plots, and untold adventure. Discover the people, politics, cities, and societies of the region, along with the monsters, nefarious organizations, and other perils that await unwary travelers in this treacherous corner of the Forgotten Realms game setting. 12 new prestige classes, 21 new spells, 19 new monsters. |
43.95 |
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This new setting for the D&D game is an undead city which allows players to interact with and play ghosts as tangible characters, an option which has never before been available to players. Included are rules to play ghosts, new prestige classes specific to the setting, and many new monsters and spells, all of which are portable into any D&D campaign. There are extensive descriptions of the city and its environs, as well as the surrounding kingdom. This product may function as a stand-alone adventure or may be easily intergrated into an ongoing campaign. Three distinct adventure options give DMs a variety of choices on how to introduce their players to the setting. |
47.95 |
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55.95 |
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Last Updated September 17, 2005