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Complete Warrior

Complete Warrior

This title was not only compiled from various D&D sources, but contains new things as well, including new battle-oriented character classes, prestige classes, combat maneuvers, feats, spells, magic items, and equipment. The prestige classes included have been revised and updated based on player feedback, and there are rules for unusual combat situations. The Complete Warrior will assist all class types, including those classes not typically associated with melee combat. There are also tips on running a martially focused campaign and advice on how to make your own prestige classes and feats.

35.95

Tomb and Blood

Tomb & Blood

A sourcebook for Wizards and Sorcerors.

31.95

Hero Building Guidebook

Hero Building Guidebook

The Hero Builder's Guidebook for the Third Edition Dungeons & Dragons(r) game comes packed with 96 pages of indispensable information for the creation of truly unique characters. Tons of tables, charts, and other tools are included to give players the widest possible range of play options available in the Third Edition D&D game.

22.95

Sword and Fist

Sword & Fist

Sword and Fist is required reading for any player with a desire to create a specific type of fighter or monk. The book contains paths of skills, feats, and equipment characters need to master in order to possess desired abilities-it starts with the end result and then offers a step-by-step guide to achieve that character type.

31.95

Defenders of Faith

Defenders of Faith

The ultimate guide to customizing clerics and paladins in the third edition Dungeons & Dragons roleplaying game.

Defenders of the Faith contains guidelines for creating specific types of clerics and paladins allowing players to build characters with specific abilities and personalities. Customizing character types allows for a more personalized roleplaying experience. Many of these characters introduce variations to the rules presented in the Player's Handbook.

31.95

Enemys and Allies

Enemys & Allies

An easy-to-use collection of friends and foes that will enhance your game. This invaluable resource manual contains information, statistics, and tables that any Dungeon Master can use to quickly and easily flesh out a campaign. The pregenerated nonplayer characters, both heroic and nefarious of various classes and levels, are ready to use in any campaign.

The book also contains a quick character generator "tree" that allows Dungeon Masters to create a quick character or modify an existing character to fit any style of play.

31.95

Songs and Silence

Songs & Silence

The ultimate guide to customizing bards and rogues, this sourcebook explores two of the most versatile character classes in the Dungeons & Dragons game. Dungeon Masters and players alike will find the in-depth information an invaluable resource when creating and customizing characters.

Song and Silence: A Guidebook to Bards and Rogues contains information on new prestige classes, feats, equipment, and suggestions for building specific character types. The book also features additional applications of existing skills.

31.95

Masters of the Wild

Masters of the Wild

The ultimate guide to customizing barbarians, druids, and rangers for Dungeons & Dragons 3rd Edition, Masters of the Wild contains strategies for creating specific types of characters, as well as advice for Dungeon Masters and players on how these types of characters could impact a campaign world. This volume contains details of skills, feats, and equipment for players who want to play a specific type of character beyond the information available in the Player's Handbook.

31.95

Stronghld Builders Guidebook

Stronghold Builders Guidebook

The complete guide to building and using strongholds in Dungeons & Dragons campaigns.

This comprehensive resource details everything a Dungeon Master or player needs to design, construct, and play virtually any kind of stonghold (castles, fortresses, towers, and so on) in a Dungeons & Dragons, campaign.

34.95

Book of Challenges

Book of Challenges

Book of Challenges is a compendium of traps, encounters, and minidungeons that Dungeon Masters can easily insert into any campaign of any level. It offers all-new material that will show DMs how to add excitement to their adventures.

34.95

Races of Stone

Races of Stone

From underground caverns to rolling canyons to mountain crags, bold adventurers emerge from among the hardiest people -- folk who possess an affinity with the earth itself. Drawing strength and security from their surroundings, along with the skills needed to survive, the champions of these races of stone have etched their names in legend.

This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races of stone: dwarves, gnomes, and goliaths -- a new race presented here. In addition to new subraces and monster races playable as characters, Races of Stone also provides new prestige classes, feats, spells, magic items, equipment, monsters, and rules for magic rune circles.

41.95

Races of the Wild

Races of the Wild

Heroes Tempered by Nature

From within verdant forests, among nomadic caravans, or atop soaring cliffsides, courageous adventurers arise from the people known as the races of the wild: elves, halflings, and raptorans. Living in harmony with the natural world, these noble individuals embark on grand adventures that become fireside tales for generations to come.

This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races of the wild, including raptorans -- a new race presented here. In addition to new humanoids and monster races playable as characters, Races of the Wild also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting adventures and campaigns within the communities of these tenacious folk.

39.95

Races of the Dragon

Races of the Dragon

Races of the Dragon provides D&D players and Dungeon Masters with an in-depth look at races descended from or related to dragons. In addition to exploring the fan-favorite kobold race, Races of the Dragon introduces two new races, dragonborn and spellscales, and provides information on half-dragons. The dragonborn are a transitive race, an exciting new concept that allows players to transform from their initial race into a new one. This book also includes a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items.

39.95
Frostburn

Frostburn

Marrow-chilling conditions, deadly hazards, and other dangers threaten explorers of frostfell environments. a wintry grave awaits those who venture forth unprepared, whether traveling through polar regions, frozen mountains, ice-glazed dungeons, or the Ice Wastes of the Abyss.

47.95

Heroes of Battle

Heroes of Battle

Great conflicts erupt between rival nations and threaten to sweep across entire continents. As armies clash in epic battles, the actions of a handful of bold heroes can turn the tide of war. Whether in the thick of combat or on a secret mission of dire importance, brave champions have an impact that echoes across the battlefield and resounds through the ages.

This supplement for the D&D game reveals the pivotal roles characters can play in the midst of great battles. With rules and options for creating or playing adventures on and around battlefields, Heroes of Battle plunges characters into wartime situations and challenges them with climactic battles of epic proportions.

Heroes of Battle provides everything one needs to know to play a battle-oriented D&D campaign. You can build military characters with new feats, spells, uses for traditional spells, and prestige classes. Information is given on tools specific to the battlefield, including siege engines, weapons, magic items, steeds, and other exotic mounts. Battlefield terrain aspects are discussed with plenty of illustrative maps and new rules. Specific types of battlefield encounters are discussed in detail, and the book provides specific detail on designing battlefields.

39.95

Last updated January 25, 2006