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Complete Warrior
This title was not only compiled
from various D&D sources, but contains
new things as well, including new battle-oriented character classes, prestige
classes, combat maneuvers, feats, spells, magic items, and equipment. The
prestige classes included have been revised and updated based on player
feedback, and there are rules for unusual combat situations. The Complete
Warrior will assist all class types, including those classes not typically
associated with melee combat. There are also tips on running a martially
focused campaign and advice on how to make your own prestige classes and
feats. |
35.95 |
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Tomb & Blood
A sourcebook for Wizards and Sorcerors. |
31.95 |
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Hero Building Guidebook
The Hero Builder's Guidebook
for the Third Edition Dungeons & Dragons(r)
game comes packed with 96 pages of indispensable information for the creation
of truly unique characters. Tons of tables, charts, and other tools are
included to give players the widest possible range of play options available
in the Third Edition D&D game. |
22.95 |
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Sword & Fist
Sword and Fist is required reading for any player with a desire to create
a specific type of fighter or monk. The book contains paths of skills,
feats, and equipment characters need to master in order to possess desired
abilities-it starts with the end result and then offers a step-by-step
guide to achieve that character type. |
31.95 |
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Defenders of Faith
The ultimate guide to customizing
clerics and paladins in the third edition Dungeons & Dragons roleplaying
game.
Defenders of the Faith contains guidelines for creating specific types
of clerics and paladins allowing players to build characters with specific
abilities and personalities. Customizing character types allows for a more
personalized roleplaying experience. Many of these characters introduce
variations to the rules presented in the Player's Handbook. |
31.95 |
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Enemys & Allies
An easy-to-use collection of friends and foes that will enhance your game.
This invaluable resource manual contains information, statistics, and tables
that any Dungeon Master can use to quickly and easily flesh out a campaign.
The pregenerated nonplayer characters, both heroic and nefarious of various
classes and levels, are ready to use in any campaign.
The book also contains a quick
character generator "tree" that
allows Dungeon Masters to create a quick character or modify an existing
character to fit any style of play. |
31.95 |
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Songs & Silence
The ultimate guide to customizing
bards and rogues, this sourcebook explores two of the most versatile
character classes in the Dungeons & Dragons
game. Dungeon Masters and players alike will find the in-depth information
an invaluable resource when creating and customizing characters.
Song and Silence: A Guidebook to Bards and Rogues contains information
on new prestige classes, feats, equipment, and suggestions for building
specific character types. The book also features additional applications
of existing skills. |
31.95 |
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Masters of the Wild
The ultimate guide to customizing
barbarians, druids, and rangers for Dungeons & Dragons 3rd Edition,
Masters of the Wild contains strategies for creating specific types of
characters, as well as advice for Dungeon
Masters and players on how these types of characters could impact a campaign
world. This volume contains details of skills, feats, and equipment for
players who want to play a specific type of character beyond the information
available in the Player's Handbook. |
31.95 |
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Stronghold Builders Guidebook
The complete guide to building
and using strongholds in Dungeons & Dragons
campaigns.
This comprehensive resource
details everything a Dungeon Master or player needs to design, construct,
and play virtually any kind of stonghold (castles,
fortresses, towers, and so on) in a Dungeons & Dragons, campaign. |
34.95 |
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Book of Challenges
Book of Challenges is a compendium of traps, encounters, and minidungeons
that Dungeon Masters can easily insert into any campaign of any level.
It offers all-new material that will show DMs how to add excitement to
their adventures. |
34.95 |
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Races of Stone
From underground caverns to rolling canyons to mountain crags, bold adventurers emerge from among the hardiest people -- folk who possess an affinity with the earth itself. Drawing strength and security from their surroundings, along with the skills needed to survive, the champions of these races of stone have etched their names in legend.
This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races of stone: dwarves, gnomes, and goliaths -- a new race presented here. In addition to new subraces and monster races playable as characters, Races of Stone also provides new prestige classes, feats, spells, magic items, equipment, monsters, and rules for magic rune circles. |
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Races of the Wild
Heroes Tempered by Nature
From within verdant forests, among nomadic caravans, or atop soaring cliffsides, courageous adventurers arise from the people known as the races of the wild: elves, halflings, and raptorans. Living in harmony with the natural world, these noble individuals embark on grand adventures that become fireside tales for generations to come.
This supplement for the D&D game provides detailed information on the psychology, society, culture, behavior, religion, folklore, and other aspects of the races of the wild, including raptorans -- a new race presented here. In addition to new humanoids and monster races playable as characters, Races of the Wild also provides new prestige classes, feats, spells, magic items, equipment, and guidelines for crafting adventures and campaigns within the communities of these tenacious folk. |
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Races of the Dragon
Races of the Dragon provides D&D players and Dungeon Masters with an in-depth look at races descended from or related to dragons. In addition to exploring the fan-favorite kobold race, Races of the Dragon introduces two new races, dragonborn and spellscales, and provides information on half-dragons. The dragonborn are a transitive race, an exciting new concept that allows players to transform from their initial race into a new one. This book also includes a wealth of cultural information and new prestige classes, feats, equipment, spells, and magic items. |
39.95 |
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Frostburn
Marrow-chilling conditions, deadly hazards, and other dangers threaten explorers of frostfell environments. a wintry grave awaits those who venture forth unprepared, whether traveling through polar regions, frozen mountains, ice-glazed dungeons, or the Ice Wastes of the Abyss.
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Heroes of Battle
Great conflicts erupt between rival nations and threaten to sweep across entire continents. As armies clash in epic battles, the actions of a handful of bold heroes can turn the tide of war. Whether in the thick of combat or on a secret mission of dire importance, brave champions have an impact that echoes across the battlefield and resounds through the ages.
This supplement for the D&D game reveals the pivotal roles characters can play in the midst of great battles. With rules and options for creating or playing adventures on and around battlefields, Heroes of Battle plunges characters into wartime situations and challenges them with climactic battles of epic proportions.
Heroes of Battle provides everything one needs to know to play a battle-oriented D&D campaign. You can build military characters with new feats, spells, uses for traditional spells, and prestige classes. Information is given on tools specific to the battlefield, including siege engines, weapons, magic items, steeds, and other exotic mounts. Battlefield terrain aspects are discussed with plenty of illustrative maps and new rules. Specific types of battlefield encounters are discussed in detail, and the book provides specific detail on designing battlefields.
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39.95 |