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Find Action around every corner of the world. Grab your pack and leap into an action-packed, intrigue-laced world of cinematic adventure. within Eberron Campaign Setting, you'll discover a vast, richly detailed world infused with magic and waiting to be filled with daring escapades and dangerous exploits. Throw open the cover - and be ready for anything. |
54.95 |
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Lost within the ruined House Cannith citadel of Whitehearth, an arcane workshop somewhere in the perilous Mournland, is the key to constructing a terrible magic weapon. Agents of the Emerald Claw will stop at nothing to recover the ancient device. As malevolent forces hunt for the artifact, only the most resourceful heroes will reach Whitehearth first and discover the secrets that lie within. Shadows of the Last War is a stand-alone adventure for the Dungeons & Dragons game that will immerse your characters in the Eberron campaign setting. Designed to challenge 2nd-level D&D heroes, it pits them against one of Eberron's most nefarious organizations. |
14.95 |
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Discover a City Filled with Endless Adventure Hop aboard a skycoach and hurl yourself into adventure amid the soaring towers of Khorvaire’s most spectacular city. Plunge into perilous aerial battles miles above the earth. Embark on deadly expeditions through the bowels of the city. Arrange clandestine meetings in shadowy taverns and undertake daring quests to faraway lands. For those bold enough to seek it, the City of Towers promises limitless excitement, danger, fame, and fortune. Inside this book, you’ll find all the details you’ll need to explore the awe-inspiring city of Sharn -- a cornerstone of the Eberron campaign setting. |
39.95 |
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This full-length adventure for the newest D&D campaign setting showcases many of the most unique traits of the Eberron setting. It plays out across the Eberron world and is designed to either be a stand-alone adventure or an immediate follow-up to the first and second published Eberron adventures, Shadows of the Last War and Whispers of the Vampire’s Blade. |
12.95 |
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Five Nations offers players a rich source of information about playing and dealing with characters from the Five Nations of the Eberron world. As any play in the Eberron world is likely to involve the Five Nations or characters from them, the book is useful to anyone involved in an Eberron campaign. The individual nation chapters include information on culture, geography (including maps), guilds and factions and, new prestige classes, equipment, creatures, spells, magic items, and adventure sites. |
37.95 | |
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The Explorer’s Handbook showcases the multi-continental aspect of the Eberron setting. The chapter on travel discusses instantaneous and played-out travel and provides deck plans for airships, the lightning rail, and galleons, plus other methods of conveyance. A chapter on Explorer’s Essentials offers information on travel papers, preassembled equipment kits, how to join the Wayfarers’ Foundation, and more. This handbook will encourage you to explore the entire world rather than remain fixed in one region. |
37.95 | |
Deluxe Eberron Character Sheets Encased in a handy pocket folder featuring a beautiful piece of Eberron artwork, these character sheets contain all the information from the D&D Deluxe Player Character Sheets, with modifications and additional material appropriate for game elements unique to the Eberron setting. In addition to the standard D&D classes, a sheet is included for the new class introduced in Eberron. Each character folio is four pages long and includes not only extensive for a character record, but space for roleplaying information and campaign progress as well. Spell sheets for spellcasters are also included. |
19.95 |
Last Update November 2, 2005