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The Forge of Fury
This is the second adventure
in the Adventure Path concept-eight adventures strategically designed
to hit the "highlights" of the Third Edition
rules and bring characters from 1st through 20th level. |
16.95 |
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The Sunless Citadel
A once-proud fortress fell
beneath the earth in an age long past. Renamed the Sunless Citadel, its
broken halls are home to nefarious races and malign
creatures. This is the first of eight adventures strategically designed
to highlight the new Third Edition Dungeons & Dragons rules |
16.95 |
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The Standing Stones
The 4th adventure in a new
era of Dungeons & Dragons®. This is
the 4th adventure in a series of 8-strategically designed to hit the "highlights" of
the D&D rules and move characters from the 1st to the 20th level. Deep
in the forest, evil awaits. A ghostly horseman is terrorizing a small hamlet,
and the player characters must stop him before he kills everyone. Players
deal with supernatural horror as well as traditional monsters in this powerful
adventure. |
16.95 |
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The Speaker in Dreams
This is the 3rd adventure in
a series of 8, strategically designed to hit the "highlights" of the D&D
rules and move characters from the 1st to the 20th level. |
16.95 |
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Heart of Nightfang Spire
The fifth adventure in a new
era of Dungeons & Dragons adventures..
In this adventure, an ancient vampire returns to his place of power and
begins to build a bloodthirsty cult. Players face deadlier monster that
have more advanced skills and abilities than those featured in previous
adventures, requiring more advanced tactics and stronger teamwork. Heart
of Nightfang Spire is a thrilling excursion in the tradition of The Sunless
Citadel, Forge of Fury, The Speaker in Dreams, and The Standing Stone. |
16.95 |
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Deep Horizon
Deep Horizon, which follows in the tradition of The Sunless Citadel, is
the sixth of eight adventures designed to take characters from beginner
to advanced levels of play. Deep Horizon is for intermediate characters. |
16.95 |
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Lord of the Iron Fortress
This is the seventh adventure in a series of eight. Legendary forgemasters
now serve an evil warlord and his dark purpose. Their hammers ring upon
anvils dedicated to remaking a terrible weapon that was destroyed in ages
long past. As the very fate of the world is being shaped, only the strongest
heroes can shatter the diabolical plan.
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16.95 |
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Bastion of Broken Souls
The Blood of Ancient Battles Rises
An eternal demonic war draws dangerously close to an end, threatening
the balance of all existence. At the crux of this chaotic feud resides
a legendary terror fixated upon immortality at any cost. Only the most
powerful heroes can hope to defeat a force that lies beyond the influence
of the gods.
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16.95 |
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Character sheets |
14.95 |
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Gazetteer
The D&D Gazetteer overviews the world of Oerth, the general setting
for the Third Edition Dungeons & Dragons game. Oerth is a place filled
with danger and intrigue. Smart players and Dungeon Masters alike will
start their campaigns here with a quick tour of the most important areas,
kingdoms, and personalities to be found within the land. Contains a full
color pull-out map of Oerth! |
14.95 |
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The Living Greyhawk Gazetteer
The Living Greyhawk Gazetteer is your passport to the Living world of
Greyhawk. Specifically designed for global participation among members
of the RPGA (Roleplaying Gamers Association), the Living Greyhawk Gazetteer
is a shared-world campaign. The changes that occur during the game change
the face of Greyhawk as events unfold among players across the world. Players
who join the RPGA can continue to follow and impact changes to the Greyhawk
world through the RPGA Network magazine and website. |
41.95 |
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Red Hand of Doom
An exciting super-adventure that pits heroes against an army bent on domination.
Rampaging hobgoblins and their allies threaten to destroy the realm and all who stand before them. Characters who dare confront the horde soon discover that these particular hobgoblins worship Tiamat, the evil queen of dragons, and eventually come face-to-face with her draconic minions.
This 128-page adventure features a new format easily used by Dungeon Masters. The Red Hand of Doom includes encounters designed for use with the D&D miniatures game. |
34.95 |