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Forge of Fury

The Forge of Fury

This is the second adventure in the Adventure Path concept-eight adventures strategically designed to hit the "highlights" of the Third Edition rules and bring characters from 1st through 20th level.

16.95

Sunless Citadel

The Sunless Citadel

A once-proud fortress fell beneath the earth in an age long past. Renamed the Sunless Citadel, its broken halls are home to nefarious races and malign creatures. This is the first of eight adventures strategically designed to highlight the new Third Edition Dungeons & Dragons rules

16.95

Standing Stones

The Standing Stones

The 4th adventure in a new era of Dungeons & Dragons®. This is the 4th adventure in a series of 8-strategically designed to hit the "highlights" of the D&D rules and move characters from the 1st to the 20th level. Deep in the forest, evil awaits. A ghostly horseman is terrorizing a small hamlet, and the player characters must stop him before he kills everyone. Players deal with supernatural horror as well as traditional monsters in this powerful adventure.

16.95

Speaker in Dreams

The Speaker in Dreams

This is the 3rd adventure in a series of 8, strategically designed to hit the "highlights" of the D&D rules and move characters from the 1st to the 20th level.

16.95

Heart of Nightfang Spire

Heart of Nightfang Spire

The fifth adventure in a new era of Dungeons & Dragons adventures..

In this adventure, an ancient vampire returns to his place of power and begins to build a bloodthirsty cult. Players face deadlier monster that have more advanced skills and abilities than those featured in previous adventures, requiring more advanced tactics and stronger teamwork. Heart of Nightfang Spire is a thrilling excursion in the tradition of The Sunless Citadel, Forge of Fury, The Speaker in Dreams, and The Standing Stone.

16.95

Deep Horizon

Deep Horizon

Deep Horizon, which follows in the tradition of The Sunless Citadel, is the sixth of eight adventures designed to take characters from beginner to advanced levels of play. Deep Horizon is for intermediate characters.

16.95

Lord of the Iron Fortress

Lord of the Iron Fortress

This is the seventh adventure in a series of eight. Legendary forgemasters now serve an evil warlord and his dark purpose. Their hammers ring upon anvils dedicated to remaking a terrible weapon that was destroyed in ages long past. As the very fate of the world is being shaped, only the strongest heroes can shatter the diabolical plan.

16.95

Bastion of Broken Souls

The Blood of Ancient Battles Rises

An eternal demonic war draws dangerously close to an end, threatening the balance of all existence. At the crux of this chaotic feud resides a legendary terror fixated upon immortality at any cost. Only the most powerful heroes can hope to defeat a force that lies beyond the influence of the gods.

16.95

Character sheets

14.95

Gazetteer

Gazetteer

The D&D Gazetteer overviews the world of Oerth, the general setting for the Third Edition Dungeons & Dragons game. Oerth is a place filled with danger and intrigue. Smart players and Dungeon Masters alike will start their campaigns here with a quick tour of the most important areas, kingdoms, and personalities to be found within the land. Contains a full color pull-out map of Oerth!

14.95

Living Greyhawk

The Living Greyhawk Gazetteer

The Living Greyhawk Gazetteer is your passport to the Living world of Greyhawk. Specifically designed for global participation among members of the RPGA (Roleplaying Gamers Association), the Living Greyhawk Gazetteer is a shared-world campaign. The changes that occur during the game change the face of Greyhawk as events unfold among players across the world. Players who join the RPGA can continue to follow and impact changes to the Greyhawk world through the RPGA Network magazine and website.

41.95

Red Hand of Doom

Red Hand of Doom

An exciting super-adventure that pits heroes against an army bent on domination.

Rampaging hobgoblins and their allies threaten to destroy the realm and all who stand before them. Characters who dare confront the horde soon discover that these particular hobgoblins worship Tiamat, the evil queen of dragons, and eventually come face-to-face with her draconic minions.

This 128-page adventure features a new format easily used by Dungeon Masters. The Red Hand of Doom includes encounters designed for use with the D&D miniatures game.

34.95

Last updated February 15, 2006