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World of Warcraft

WarCraft: The Role Playing Game

Enter a World of Adventure!

In a world ravaged by conflict, age-old enemies struggle to rebuild society amid a tenuous peace sparked by flares of violence as threats new and old clash in an endless conflict. Heroes battle undead and demons, explore strange and dangerous lands, uncover powerful magic, develop fascinating technological creations, and return glory to great cities and civilizations. They stand at the cusp of a new age - an age they shall forge by their allegiances and their exploits!

Calling All Heroes!

World of Warcraft the Roleplaying Game translates the hugely popular computer game setting into a pen-and-paper roleplaying game. Published under the Open Game License, it features complete rules for play that are 100% compatible with revised 3rd Edition rules and the d20 System. Everything you need is now in one book - from character generation to 10 races and 12 core classes, from extensive technological creation rules to a wide variety o fspells, from combat rules to details on generating settlements and cities! Also compatible with existing Warcraft RPG game material.

54.95

Alliance and Horde Compendium

Alliance & Horde Compendium

Humans and orcs are far from the only races on the war-torn world of Azeroth. Magic-wielding blood elves, powerful trolls and many more races have come forth to fight the malevolent Burning Legion and the undead Scourge… and one another.

Individual heroes skirmish and mighty armies clash in this core sourcebook for Dungeons & Dragons Warcraft Roleplaying Game, based on the popular series of Warcraft real-time strategy computer games. The Alliance and Horde Compendium offers more new races, prestige classes, spells, and equipment to take up arms against the enemy. Also included are mass combat rules and material from Blizzard's new Warcraft III: The Frozen Throne RTS expansion!

24.95

Manual of Monsters

Warcraft: Manual of Monsters

Here Be Dragons and Demons and Zombies!

From the merciless Burning Legion to the five draconic broods, from the undead Scourge to the savage centaur, the world of Azeroth is rife with malevolent creatures. Manual of Monsters takes the many monsters and allies from the hugely popular series of Warcraft real-time strategy computer games and translates them for Dungeons & Dragons Warcraft the Roleplaying Game.

From Computer Screen to GM Screen

This core rulebook has all the game statistics required to put over 200 Warcraft creatures in conflict with your player characters. Each monster features a complete description andbackground -- much of it previously unknown, even to players of the RTS games! Hardcover.

32.95

Lands of Mystery

Lands of Mystery

Uncover Warcraft's Secrets

Battle across the unexplored continent of Kalimdor. Unearth dead civilizations in chilling Northrend. Hunt evils in the jungles of the Echo Isles. A world of adventure awaits!

* Explores the regions of Kalimdor, Northrend, the Echo Isles, Undermine, and other uncharted regions in Azeroth, from inhabitants to geography to key individuals.

* New prestige classes (including the South Seas buccaneer), new feats, new monsters, and new magic items appeal to all Warcraft players.

* Three adventures set in the lands of mystery make this a great game master resource.

* Designed with extensive input from the creative minds behind Blizzard's best-selling World of Warcraft computer game and chock full of lore for fans of the online game.

31.95

More Magic and Mayhem

More Magic and Mayhem

Magic Twists as Gears Turn

Arcanists and healers weave spells that scour the battlefield. Tinkers craft rifles, bombs and clockwork poultry to decimate their enemies.

New Magic and Technology

More Magic & Mayhem brims with magic and technology steeped in the Warcraft setting. Heroes hardwire new weapons, research arcane secrets, and call forth mighty creatures to smash their foes. Based on the best-selling World of Warcraft computer game, More Magic & Mayhem contains a wealth of new spells, feats, classes, magic items and technology.

* New and updated core classes, including the inscriber, runemaster, witch doctor.

* New and updated prestige classes, including the Argent Dawn crusader, enchanter, geomancer, and steam warrior.

* Create alchemical brews, enhance your weapons and armor with special enchantments, and harness runic powers.

* New feats focusing on magic and technology in the Warcraft world.

* New spells, abilities, magic items and technological devices that enhance, mangle and squawk.

* Extensive rules for battling in mighty steam armor!

 
Last updated April 5, 2006