Scarred Lands

Scarred Lands GHELSPAD

Playground of titans, battlefield of gods, land of empires and magic: Ghelspad is a vivid and exciting setting for your fantasy campaign. This volume details the lands, peoples, cultures, gods, and history of Ghelspad, from the ancient titanic epochs to the horrors of the Divine War and the tumultuous recent years, when the empire of Calastia has risen to threaten the land’s freedom, and titanspawn continue to plot the return of their evil masters. Scarred Lands Campaign Setting: Ghelspad provides Game Masters with a fully developed setting ready-made for adventure. Enter the continent of Ghelspad and experience the world of the Scarred Lands first-hand.

33.95

Creature Collection Revised

32.95

Creature Collection

Creature Collection

From the horrible Wrack Dragons to the intoxicating Brewer Gnomes, from the colossal Mithril Golem to the tiny Bottle Imp, here is a host of new creatures for use in your 3rd edition campaign.

34.95

Creature Collection II

Creature Collection II

Over 200 horrifying aberrations, undead and other creatures ready to corrupt or kill the most stalwart heroes. Picking up where Creature Collection leaves off, Creature Collection II: Dark Menagerie presents a host of new monsters for use in your 3rd-Edition D20 fantasy campaign. Revisit the Carnival of Shadows, and witness the twisted servitor races the titans fashioned in their war against the gods.

31.95

Creature Collection III

Creature Collection III

Perils of the Savage Wilds
This third volume of the Creature Collection series presents a horde of new monsters to challenge player characters and haunt the wild lands of any campaign setting. From deadly swarms to mighty angels, Creature Collection III: Savage Bestiary is packed with over 150 creatures of every challenge level, each compatible with the v.3.5 rules. It also includes a special appendix with new taints of the titans - additional powers to make your monsters even more dangerous!

31.95

The Divine and the Defeated

The Divine & the Defeated

Since the gods defeated their titan forefathers in the Divine War, worship in the Scarred Lands has fragmented between the divine races, who call upon the blessings of the gods, and the titanspawn, which draw upon the latent power of their dark lords. Learn all the prayers, rituals, spells, totems, blood magic and worship practices across the Scarred Lands. Witness the avatar embodiments of the gods as they walk the land, and face servants sent from beyond.

37.95

Relics and Rituals

Relics & Rituals

New Spells and Magic Items
What wondrous blade is this? What strange incantation is captured on that scroll? Ready to outfit your campaign with a host of new magic items and divine and arcane spells? From trinkets to artifacts, from curious cantrips to devastating rituals, Relics & Rituals has something new for every fantasy player and campaign.

36.95

Relics and Rituals 2

Relics & Rituals II

Following in the footsteps of its best-selling predecessor, Relics & Rituals 2 brings more spells, true rituals, magic items and artifacts to excite and challenge your players. Included in this book are 10 new prestige classes, guidelines for astrological magic, details regarding lost magical tomes, and rules for introducing psionics to your games. This sourcebook contains a wealth of material easily incorporated into any ongoing campaign.

35.95

Ghelsped

Gazetteer Ghelspad

Since the release of Creature Collection, fantasy fans have demanded more information on the Scarred Lands campaign world, the setting for the Creature Collection. Wait no longer! King Virduk's Calastia, the depths of the Hornsaw Forest and the coast of the Blood Sea are in your hands! The Scarred Lands Gazetteer presents an overview of the kingdoms, famous and infamous personalities, and the desecrated geography of the Ghelspad continent. Complete with a full-color, fold-out map, this gazetteer provides the setting material players need to kick-off a Scarred Lands campaign.

12.95

Termana

Gazetteer Termana

Distant from Ghelspad, Termana is the second major continent of the Scarred Lands™ to be described in Gazetteer format. Here, the wicked Charduni dwarves contend with the cursed forsaken elves for control in the north, while in the south a vast jungle conceals many secrets and new, undiscovered races. In the east the crimson waters of Blood Bayou lap at the domain of the mysterious and deadly Jack of Tears and his corrupt Carnival Krewe.

14.95

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D.M. Screen

A sturdy four-paneled screen, fully illustrated on one side and filled with the most essential D20 system tables and lists for easy reference on the other. Also included with the screen is a book with two introductory adventures set in the Scarred Lands, and racial information and traits for creating Scarred Lands characters.

13.95

Wilderness and Wastelands

Wilderness & Wastelands

The Scarred Lands are a place rife with danger — and not just from the titanspawn and the other horrors that lurk beyond civilization. The very land itself still reels from the Divine War. There is no terrain that does not hold some danger, be it mundane, titan-born or magical. What is it like to survive in these places? What creatures manage to? Wilderness & Wasteland explores several types of terrain and the hazards found there. Also included are rules for dangerous weather and creating interesting encounters in the wilds.

17.95

Hornsaw Forest of Blood

Hornsaw Forest of Blood

When the gods slew Mormo, Queen of Witches, and scattered her body across the land, her evil heart fell into the depths of the peaceful Hornsaw Forest, saturating the ancient woodland with her blood. Now, twisted by Mormo’s taint, all manner of aberrations walk the forest’s sunless trails, while the Gorgons, Hags and other servitor races of the Witch Queen make strongholds as they attempt to revive Mormo herself. Only the terminally foolish or desperate brave such a forbidding region.

24.95

 

The Faithful and the Forsaken

Dark Dwarves and Lost Elves
Once, the high elves commanded a powerful empire, opposed only by the wicked charduni -- ferocious evil dwarves with a thirst for conquest. Today, both races are a mere whisper of their former selves. The elves went from high to forsaken as they lost their god, while the charduni’s vast kingdom crumbled to a small remnant.
The Search for Salvation
Yet change is in the wind. Hope of possible salvation rouses the forsaken elves. The dark dwarves also stir, determined to regain the favor of their dread god, Chardun. And as two fallen races struggle for redemption, the conflict of ancient enemies threatens to begin anew….

21.95

Blood Sea

Blood Sea

Waves of Scarlet

In a trench deep in the ocean floor lies the bound titan Kadum. He bleeds endlessly from the hole in his chest where his heart was plucked out. This blood -- the blood of the Mountainshaker, the blood of the Father of Monsters -- changes everything that it touches, men and beasts alike.

Welcome to the Blood Sea

This sourcebook contains information for campaigns set in and around the Blood Sea, from creation of the sea to the beasts that owe their existence to it. Explore everywhere from the surface of the red waves themselves to the Heartsblood Archipelago and to the deepest sanguine depths of the crimson expanse.

24.95

Echoes of the Past: The Slarecian Legacy

From the Shadowed Past

Deep in the history of the Scarred Lands, the gods and titans joined forces to destroy the slarecians, a people of strange and terrible power. The full repercussions of this mighty war remain as much a mystery as its cause. What powers did the slarecians wield? Why were they such a danger that the mightiest beings in all of Scarn cast them down? And what of their legacy still threatens the people fo the Scarred Lands in current times?

This sourcebook explores the mysterious and potent slarecians, a race with a significant role in the Scarred Lands -- yet intriguing creatures to add to any d20 campaign. Learn of their origins in the prehistory of the Scarred Lands, the fall of the mighty subterranean Slarecian Empire, and the legacy these strange beings have left behind.

24.95

Edge of Inifinty

At the Edge of Infinity

As large as the Scarred Lands are, they are tiny compared to the vastness that is the Great Beyond. From the horrendous wastes of the Apocalypse Abyss to the beatific glories of the Adamantine Heavens, the planes that lie beyond the Scarred Lands are places of wonder. Discover how the very existence of these realms empowered the gods and led to the downfall of the titans. Where Dwell the Gods. Edge of Infinity is a sourcebook detailing the dimensional planes which enfold and enwrap the Scarred Lands, from the homes of the gods to the stellar planes to the planes of the elements.

26.95

Strange Lands

Strange Lands

Beyond the continents of Ghelspad and Termana lie still more lands of wonder and danger. Explore the ashen deserts and stately theopoli of Asherak, where the gods were born. Uncover the secrets beneath the ice of Fenrilik, the last bastion of titanspawn in all the world. Discover the wonders of the wyrmclans of the Dragon Lands, masters of sword, spell and warring hand.

Whether used as thumbnails for exploring the lost continents of the Scarred Lands, or as a toolkit for playing unique characters from harsh and exotic environs, Strange Lands: Lost Tribes of the Scarred Lands offers new and interesting spells, monsters, magical items, feats and prestige classes for players and GMs alike.

37.95

Last Updated January 3, 2005