|
The 3rd Edition of the worlds most popular roleplaying
game has thrilled hundreds of thousands. But maybe youre starting to
find the traditional elves, dwarves, fighters, and wizards a bit stale.
What if there were a whole new players handbook, presented just like
the original but with different races, classes, skills, feats, and spells? |
39.95 |
|
|
Challenge Your Players |
21.95 |
|
|
Disappointed that your favorite First Edition monsters didn’t make it into the official rulebooks? Contained herein are all the classic monsters you’ve longed for, plus a whole bunch more! Restore the 'First Edition Feel' to your game with this manual of monsters both malevolent and benign! |
40.95 |
|
Necromancer Games brings you the sequel to the largest monster book in the history of d20 gaming. This tome contains nearly 200 never-before-seen monsters, from the crucifixion spirit to the dreaded encephalon gorger. Completely compatible with revised 3.5 rules. This large collection of monsters makes a great addition to any Third Edition campaign, and was written with the expressed intent to provide usable, detailed, and unknown monsters. |
42.95 |
|
The Bonds of Magic Character Book Chaz Zemir, dark elf master
of interrogation and enslavement… Handrath
Blood-Eye, the half-fiend who summons his own brothers to die for him… Vond
Cloven, the tiefling paladin struggling to overcome her fiendish nature
and the hatred of others... Though they may come from very different realms,
these characters share one thing in common: supreme devotion to The Bonds
of Magic. |
17.95 |
|
|
The sky burns with shooting stars. When some of them hit the ground, the very earth trembles -- and horrifying new creatures and potent magic arise. This event book serves as a guide for DMs and players whose world is struck -- and struck hard -- by a meteor. When the Sky Falls presents a variety of new prestige classes for characters close to the impact, a variant magic system powered by residual meteor fragments, and many new feats and spells. The book also describes frightening new monsters: creatures twisted by their proximity to the Afterfall. |
15.95 |
|
|
A god dies. The faithful mourn. Others rejoice. A few see
opportunity. All is forever changed.This
d20 event book offers you the rules and guidelines to introduce this fully-developed
concept.
Game master notes detail the death’s repercussions
on your campaign and new prestige classes tap into the departed god’s
power. Characters can wield artifacts made of god-relics, as well as spells
fueled by lingering divine essence. Meanwhile, dark creatures born of the
god’s passing challenge adventurers of all levels. Tie-in scenarios
feature power-mad villains seeking to hoard their new might, while cosmic
forces move to realign the balance. |
17.95 |
|
Mindscapes:sourcebook for Psionics This sourcebook is just what you've been waiting for! In response to reader requests, D&D Psionics Handbook designer Bruce Cordell brings us a new psionics classbook and bestiary. Mindscapes presents: * A unique alternate psionic combat system |
22.95 |
|
|
Eleven original feats, including
the new eldritch type, which grant specific magical abilities to enhance
your spells in ways that metamagic
feats can’t.Three new prestige classes: the embermage (the supreme fire mage), the
graven one (whose entire body is covered in magical tattoos), and the
mirror master (specializing in unique mirror magic abilities and spells).More than 60 new spells of all levels that you can add to any campaign.A like number of magic items of all types, from weapons to wondrous
items and artifacts and even brand-new magic poisons and vehicles like
the wheeled war altar and the diving sphere.A new monster template, the magical construct, which allows any spellcaster
to create golemlike guardians and servants based on existing monsters. |
14.95 |
|
|
A new variant version of the bard class, including rules for music-based
magic.Rules for using soul magic, a new type of arcane power that involves the
creation and use of sentient spells.New original feats, prestige classes, and dozens of new spells and magic
items.The unholy riven, arcane angels, and other all-new magical monsters, ready
to drop into any campaign. |
17.95 |
|
The Book of Eldritch Might III The world is riddled with sites of primal power, and binding
them all together is the Nexus. Visit these places and tap into their magical
might with this D20 sourcebook for all things arcane.Discover seven exciting magical locales, ranging from the site of a demonic
invasion to a city within an everlasting storm, and even the primeval fortress
where dragons first taught magic to mankind. These fully statted, stand-alone
sites resonate with ancient power and introduce new mythic levels to any
fantasy campaign.Charactes who travel the pathways of the Nexus can enter all these sites.
Detailed treatments of the NPCs who dwell there provide a ready-made roster
of allies and enemies. Plus, this arcane sourcebook includes more than
250 all-new spells, creatures, feats, magical items, and more. Characters
of all levels can use them with the magical locales, or on their own. |
24.95 |
|
The Book of Hallowed Might 3.5 Those who wield power channeled from the gods command the
very forces of creation. Whether from a pantheon of deities or from the
spirits of nature, this divine energy is potent evidence of the wielder's
faith. This tome offers exciting options for workers of divine magic - including
new spells, classes, magic items and feats. Plus, it includes an all-new
look at the paladin class. The Book of Hallowed Might supercharges divine
spellcasters, from clerics and priests to paladins, druids, and rangers.
And they’ll need that extra edge when it comes time to face off against
the most vile forces of darkness.... |
15.95 |
|
|
Chaos seethes with the primal forces of the universe. The strong can harness its power within strange devices unlike anything the world has ever seen: chaositech. This unique sourcebook from 3rd Edition codesigner Monte Cook introduces chaos powered items that resemble both technology and magic, but are truly neither. Within these pages, discover the secrets of devices like the cohesion blaster, the darkness imbiber, and chaosomatons. Chaositech also contains rules for chaos magic, including dozens of new spells, original feats, skills, and prestige classes. Topping it off are chaos cults, mutation rules, plus the Galchutt, the fused aberration, and other all-new chaotic monsters. Much of the content of this book comes directly from Monte's long-running Ptolus campaign. It's proven material ready to drop into any campaign. |
21.95 |
|
![]() |
Forge Your Own Camelot - Your Own Legend |
36.00 |
Hyperconscious: Explorations in Psionics Discover Bruce Cordell's latest imaginative adventure, for 7th-level characters. During play, Hyperconscious unveils valuable game material, including new psionic prestige classes and dozens of new psionic powers, monsters, and items-including 'dreamstained' items. Plus, discover more about the insidious entity known as the Dark Plea and its machinations. Inside this exciting new book you'll find: * New prestige classes, including the awakened dreamer and dreamwright, that focus on psionic and dream-based themes.* New powers such as crownfire, dark union of dust, dream prison, and head trip. * 'Dreamstained' psionic items: a new class of item with diluted creation costs but strange -- and sometimes unhealthy -- side-effects. Hyperconscious: Explorations in Psionics also updates all the psionics rules material from Malhavoc Press' EN World Award-winning previous psionics books, If Thoughts Could Kill and Mindscapes, to v. 3.5 of the d20 System. This material is now fully compatible with the Expanded Psionics Handbook. |
27.95 |
Last updated June 27, 2005