HOME

Advanced Players Guide

Advanced Player's Guide

What if your ranger could stop a dragon in its tracks with one well aimed arrow? What if your wizard used geomancy to cast his spells, or your priest derived her power from relics blessed by the gods? What if you wanted to use a mana- or even a skill-based spellcasting system? Look no further - the advanced rules you need are here! The Advanced d20 Compendium is a companion volume to the Player's Handbook and other d20 core rulebooks that provides a wealth of new rules options for players and Game Masters. New and expanded classes, new skills, new combat systems and more - all the tools you need to supercharge your campaign! Hardcover

39.95

Encounter Tables

The Mother of All Encounter Tables is here!

This utility is unlike any before conceived! This is not just a random book of tables, but a well thought out DM utility that makes wilderness travel, city streets and dungeon corridors ALL more interesting.   It contains encounters for each terrain type from mountains to the ocean, in each climate from arctic to tropical, and has separate tables for day and night encounters. Also factored in are relative rarities of individual  encounters, with space left in the DM to insert new monsters of his choosing. In addition to encounters with monsters and men, there are tables for unusual weather events, strange occurrences, accidents, and encounters with NPCs.  Trade routes and caravans are detailed as well as trolls and dragons. After all, you never know when ants will infest  your food, or when the cleric will get struck by lightning!

34.95

Mesopotamia

Ancient Kingdoms : Mesopotamia

A city of unspeakable antiquity, buried for centuries beneath the desert sands, stands revealed deep in the accursed desert known as the Red Waste. Dare you enter The City That Worshipped a Thousand Gods, seeking the treasures and relics of its Hierophants? Beware the lurking terrors of a bygone age!

Ancient Kingdoms: Mesopotamia is a large setting sourcebook packed with numerous new classes, deities, monsters and magic items, including a series of short adventures. Explore ancient ruins, temples and dungeons of the lost city of Ibnath, and the perilous wilderness areas that surround it. The Ziggurat of the Ghoul-Queen awaits!

19.95

Eldritch Sorcery

Eldritch Sorcery

Unearth forgotten spells and lost lore in your quest for knowledge and your thirst to conquer the unknown. See magic in a new light as you tap into spells that alter the mind, bend reality, or lay waste to vast stretches of land. Decimate armies to wrest control of a kingdom, or just replace the king with a loyal clone, the choice is yours. The power is here, it awaits you in its raw, eager form, do you have the courage to turn these pages and unleash these lost spells?

Spells, Spells, Spells!
A book filled with hundreds of new spells to add to your campaign. Whether your campaign involves intrigue at court, sailing the high seas, or delving into the darkest of dungeons these new spells and feats from the same people that brought you the Tome of Horrors can expand your game into new realms. Guidelines inside this tome can help you choose and adjust feats and spells to your own campaign world.

29.95

A Game of Thrones

A Game of Thrones

This complete OGL rule book explores the setting of the best-selling fantasy series as never before, from the factious continent of Westeros to the exotic Free Cities to the expansive plains of the Dothraki Sea.
Includes dozens of customized character classes and prestige classes that capture the spirit of the setting, enhanced by the new social maneuvering rules of Influence and Reputation.
Provides a comprehensive encyclopedia of characters, places, houses, and alliances, with detailed insight on integrating the setting into your campaign.
Details the first...

59.95

Last Updated February 22, 2006