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The wildly successful MMORPG (Massively Multiplayer Online Role Playing Game) has just one shortcoming: You can only be a player. The monsters and treasure are the computer’s to control. NPCs have specific speeches to deliver. No longer! With the EQrpg Game Master’s Guide you gain control over the entire world of Norrath and all the alternate planes of reality that surround it. Come and explore the undiscovered realms of Norrath! |
39.95 |
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It reigns supreme as the world’s #1 MMORPG (Massively Multiplayer Online Role Playing Game) and now the setting and characters of EverQuest are available in the original roleplaying game format: the book. The EverQuest Roleplaying Game puts the entire world of Norrath — the heroes as well as the villains — in your hands for the first time. |
39.95 |
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Realms of Norrath: Everfrost Peaks No end of dangers lurk in the Everfrost Peaks. From the gnolls of Blackburrow or the ice giants commanded by Lady Vox to the Arch-Necromancer Miragul and his menagerie of deathly creations, there is far more than the arctic air that can end the life of an intrepid adventurer. This second book in the Realms of Norrath series introduces the dungeon
of the lich Miragul to the world of EverQuest. Detailed looks at Miragul's
Menagerie, Permafrost Keep, and Blackburrow provide EverQuest Role-Playing
Game players with all they need to explore these three dungeons in all
new ways and to encounter a host of new monsters and magic items. This
bok also provides details on the culture and capital city of the barbarian
race, as well as notes and encounters for adventuring on the tundra. |
30.95 |
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This second
of three core rulebooks for the EverQuest Roleplaying Game puts all
the terrors and allies of the world’s most popular on-line game
into your fantasy rpg. From lowly fire beetles to Cazic-Thule, the
God of Fear himself, a host of monsters from Norrath, the world of
EverQuest, are presented to challenge characters of all levels. |
40.95 |
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As one of the largest cities in Norrath, and the gateway from the continent of Antonica to Faydwer to the east, Freeport abounds with adventure. From intrigue within as the paladins of North Freeport face off against the supposedly corrupt guardsmen who control the remainder of city, to the threats from all the nearby regions (tribes of orcs, the dark elf city of Neriak and more), Freeport is the crossroads that heroes seek. |
27.95 |
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Once it was a fortress temple for the paladins of Marr, but only evil now lurks in Befallen. A primal, nameless evil that calls to its own, bringing Norrath's most fiendish villains to its depths - only to rob them of their sanity and add their malevolence to its own growing power. How long will this accursed place throw its shadow over the Commonlands? How long until heroes rise to the challenge of redeeming these once holy grounds? |
12.95 |
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Journey
to the Moon |
31.95 |
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What has lured the gnomes of Ak'Anon from their home in the Steamfront Mountains, across Faydwer and the vast Ocean of Tears, to create an outpost in possibly the most unforgiving and dangerous environment on all of Norrath?The region of caverns and lava-filled tunnels known as Solusek's Eye is in the heart of the Lavastorm Mountains near its namesake, a gigantic caldera of lava whence Solusek Ro himself is said to sometimes gaze upon the world. It's here that the gnomes and their clockwork minions defend a small portion of the caves from kobolds and goblins, as well as from seemingly unnatural predators like stone spiders and sonic bats. Did the gnomes come for the enormous mineral and gem deposits, or is the Solusek Mining Company just a cover for a more ambitious undertaking?And the mystery deepens: Why, unbeknownst to the gnomes, does the mighty red dragon Lord Nagafen demand that his servants -- fire giants, goblins, and kobolds alike - stay their hands from exterminating the tinkering intruders? |
21.95 |
The proud Erudite wizard Al'Kabor admits no mortal to be his equal in the ways of spellcraft and magical power. Though few would dare dissent from Al'Kabor's opinion, there are those who whisper behind his back that his claim may be true, but only because the one who was the greatest of mortal wizards is no longer mortal. The conflict -- some say, contest -- between the Erudites and the kedge is legend, but the battle has died down since the great kedge sorcerer Phinigel Autropos was trapped in his underwater keep. This sourcebook details the past and present of this dynamic region, which saw the birth of three races (elves, dwarves, and kedge) and the near-annihilation of two of them. The dwarven city of Kaladim and much of western Faydwer are described in detail herein. |
27.95 |
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EverQuest II is the continuing story of the hugely successful online gaming phenomenon. The online version is setting new standards in MMORPGs and likewise the new EverQuest II Player's Guide creates a new standard. Published under the Open Game License, it features a streamlined system that is 100% compatible with Open Gaming material. Sixteen races, 28 character classes, and a new Norrath will appeal to gaming veterans as well as a whole new generation of gamers. |
37.95 |
Last updated March 9, 2005