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F3 Crystal Skull

F3 Crystal Skull

A scream pierces the early morning air. A crowd gathers at the docks to witness the ghastly sight. The body of a little girl - her throat slit, her body mutilated - has been found tangled in a fisherman's net. There are a few tears and curses, but for the most part simply a resigned and uneasy silence. In any other city this would be tragedy enough to break anyone's heart, but the people of Penmorgh know that this is just the beginning. For almost a century they have borne witness to this tragedy and by Midsummer Night two more girls will be dead. Unless someone can end the horror once and for all.

A Peril in Penmorgh
The Crystal Skull is an epic heroic adventure which whisks the heroes from the streets and sewers of a major city, on a tense and perilous cross-country chase, into the depths of a haunted dwarven city, and to the dizzying heights of a perilous tower crafted by the hand of Orcus himself! Can the heroes find the crystal skull and banish a great threat or will they forever be remembered as the villains who set a great evil lose upon the world?

A d20 fantasy adventure for four to six characters of 8th to 12th level.

23.95

Vindication

F1 Vindication

A curse that never ends.  Law and evil offer the world a brutal tyranny born in shadeless colors, in black and white.  The tyranny of evil is never so great when bound by the rule of law, nor the danger so terrible but when the rule of law hounds those who fight it most.   The grudge born against those who struggle with tyranny is unforgiving and pulling them through wild with dangers and beast of ancient malevolence, to deep dungeons and foul pits to wage the never ending war against the avatars of our own greatest nightmares.
Vindication is a complex setting adventure that integrates into any campaign at any time in the character's developments.  Some groups are encouraged to join the avatar's operations, becoming servants of the enemy.. Ample tactical and strategic help for the DM is provided to ensure the ensuing battles are those that the characters never forget . . .  if they live.

29.95

Caverns of Thracia

Caverns of Thracia

Beneath the lost ruins of Thracia are the vast caverns of a once great civilization. While a death cult rules the surface, the Minotaur King and his beast men lurk far below. Descend even deeper into the darkness and discover a lost and arcane world that waits for those brave enough to enter!

27.95

The Coils of Set

THE DEATH GRIP OF AN EVIL GOD

The evil serpent lord Set threatens to constrict his poisonous coils around the world, crushing all who dare oppose his scaly reign. To succeed against him, player characters must battle a wicked thieves' guild holding a city in terror, traverse a deadly swamp to confront its master, and travel to a strange land from a prehistoric time in search of the Avatar of Set.

This product contains a trilogy of interconnected adventures, with all types of scaly and slimy creatures seeking to thwart the heroes and ensure Set's domination of the known world. This adventure brings incredible deeds to your players, as their characters battle the wicked legions of Set, prevent a war, break an alliance between two evil gods, and confront the dark power behind it all. Yes, this volume truly provides an entire campaign's worth of excitement and adventure.

Coils of Set takes 4 or more PCs from 1st to 13th level and beyond.

19.95

Last updated April 5, 2006