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No man was more potent when I was amongst those dwelling
in the land of Khemit. In death I am greater still! |
39.95 |
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Monsters have been acting strangely, working together with their natural enemies. Controlled by a powerful mind, striving toward an unknown purpose, they have ravaged the natural landscape and destroyed several small settlements. Investigation reveals a very unusual beehive with a powerful queen bent on domination! |
14.95 |
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Durgam’s Folly sits at the edge of the kingdom, an embattled outpost against the evil creatures of the wild. You travel with a caravan to that distant fortress, transporting mysterious cargo. But as you approach your destination, something is amiss. A local hamlet is in ruins. Strange creatures patrol the land. Has the famed fortress finally been overthrown?
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19.95 |
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Strange dreams and terrible nightmares grip the people of Leafton. Horrific images of burning flesh and unknown terrors haunt the town. Many disappear, never to be seen again. But at least the circus is in town…. |
14.95 |
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While investigating the disappearance of Londar Brightrain, known as the Rainbow Mage, the party comes across dark, twisted plans and deadly secrets. Can they find the Rainbow Mage, his hidden treasures or powerful spells? Will they locate the forgotten temple that may hold the key to a terrible mystery? |
20.95 |
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Deep beneath a peaceful valley lies the vault of the
legendary drow adventurer Larin Karr. Rumors claim that Larin Karr vanished
long ago, but his vast treasure acquired from years of plundering hordes
in the Underdark still remains. Can you find and loot the impenetrable
vault? |
20.95 |
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The Amulet of a Demon Prince |
19.95 |
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Demons roam the streets of the city of Dun Eamon, criminals
rule the night and an important local power figure has gone missing.
Can your heroes unravel the clues that lead through every social element
of the city, into the hearts of its inhabitants and far below its streets
in search of answers? Or are some mysteries better left unsolved? |
27.95 |
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A Deadly Curse is Spreading! Morrick Mansion and the surrounding vineyards were deserted years ago when a terrible curse warped every living thing on the property into a mockery of its prior form. Do you dare enter the twisted grounds? Can you discover the source of the curse and find a cure -- or will that same curse touch you with madness? Hatred, Death, and Danger! A town and dungeon adventure combining a compelling mystery with deadly mutant creatures, Morrick Mansion challenges adventurers to battle strange, twisted beasts in an effort to stop an insidious curse. Can your characters survive long enough to defeat the curse? Designed for four to six characters of 3rd to 5th level. |
15.95 |
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Something has awakened in the Mistwood Mines. An old evil stretches its tentacles across the Moon Fog Hills and once again the hearty folk below have a reason to live in terror. Are you brave enough to discover the secrets of the mines? Come visit the Mathen Estate; just don’t plan on staying too long…. |
15.95 |
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A
Land Built With Robber’s Gold |
22.95 |
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Enter
the catacombs near the desecrated Temple of Muir, Goddess of Paladins,
and search for the lost tomb of Abysthor. Will your party be able to
cleanse the evil that now inhabits these once-sacred halls, and recover
the Stone of Tircople? Can your characters survive the traps of an
undead sorcerer? Will your players discover the chamber of Living Rock
and the secret power it holds? Adventure awaits! |
16.95 |
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The
Book of Taverns contains 10 fully fleshed-out taverns DMs may easily
drop into any campaign setting. From the Trireme, a quiet hillside
establishment serving world-renowned wines and haunted by a pair of
lovelorn ghosts, to The Four Winds, an interplanar watering hole existing
in the space between worlds, the taverns contained herein can be used
on the fly as impromptu resting spots, or as the foundation for entire
adventures. Each tavern is fully mapped and detailed with numerous
adventure hooks. You will also find more than 40 new NPCs and a host
of new magic items! |
27.95 |
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Terik lays the body of his
fallen comrade before the high priest. "You seek the divine aid of my goddess, adventurers," he
asks as he peers into the smoking brazier. "The goddess shall grant
you aid. But first there is a task you must perform." |
20.95 |
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There lies the fabled Holy Sword of Karith atop the onyx altar, just as the legends told. As you step over the creatures youve slain, your thoughts turn to your triumphant return with this wondrous prize. But then you see the darkness gather into a monstrous winged figure. Your nostrils fill with the vapors of the Abyss and you hear its booming voice, Fool! Did you believe it would be so easy? |
11.95 |
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Death
to King Ovar the tyrant! Life to law and order! Four characters are
charged with a mission so insane, so daring, that terming it an assassination
does not do it justice. Are the four volunteers who would lay low King
Ovar killers or heroes? If murderers, how are they better than the
madman theyre assigned to kill? And even if they are mere assassins,
are they determined enough to overcome the Maze of Zayene? |
16.95 |
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Having escaped from the maze,our heroes now flee for their lives up mountainous peaks not of this world,to a land of blue ice and deadly elemental forces,through ancient deserts where the winds whisper of death,and to the not-so-Happy Hunting Grounds where their ultimate challenge awaits! |
16.95 |
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The Kingdom's loyal subjects say that the death of King Ovar's queen drove him to madness, causing him to persecute the good citizens and order the mass executions. Whatever the reasons, the people can no longer ignore the fact that King Ovar is a beast incarnate! And as with all mad beasts, he deserves nothing less than death! Four stalwart adventurerers are charged with assassinating King Ovar. They must penetrate Tower Chaos and at the right moment strike King Ovar dead! |
16.95 |
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R1 Rappan Athuk - upper levels From
the nefarious black skeletons to the lair of the arch-lich Zelkor,
Rappan Athuk is the most famous and feared dungeon in all the lands.
Do you seek the mithril gates? Or perhaps the ring of the sorcerer
Akbeth? Does your quest take you to Hell itself? Then you have come
to the right place. A pity you wont be staying long. |
13.95 |
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R2 Rappan Athuk 2 - mid levels Though you lost several of your companions in the Upper Levels, you want more! Do you dare assault the hidden Temple of Orcus? Can you locate the famed Passage to the Gates of Hell? Will you find the Titan Ereg Tal? Or will you fall prey to the Phase Minotaurs or Kazleth the Minotaur King? You must descend still further into Rappan Athuk to learn the answer. A pity you wont live to tell the tale. |
13.95 |
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R3 Rappan Athuk 3 - lower levels Undaunted by the decimation of your party, the imprisonment of your wizard and the corruption of your priest to the service of Orcus, you still want more! But do you possess the courage to enter a level of Hell itself? Can you survive the White Corridor or the Pit of the Salamanders? And do you dare learn what lies beyond the legendary Mithril Gates? You must to descend into the darkest depths of Rappan Athuk to find out. |
18.95 |
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The trees part before you, revealing the crumbling walls of the ruined keep. Only hours ago, you set off after the marauding orc band responsible for the destruction of the temple of Freya and the theft of its sacred crucible. But something else waits for you within the ruined walls. Something darker and far more sinister. Something that has hidden from the light for ages |
11.95 |
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Long ago, a powerful saint gathered dozens of the world's
most malignant forces of evil and locked them away in his far-flung warrens
behind magically sealed doors. |
24.95 |
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The
large golden skull is smoothed and polished from centuries of handling.
Legends say that its powers include the ability to alter the weather,
throw lightning bolts, and smite your enemies with holy fire. You have
spent years searching for it, following rumors and traces of myth,
until you found it at last. It is the key to your future, the surest
way to realize your dreams of power and influence. Yet even as you
struggled to unlock its secrets, it was stolen from your possession--taken
away from you by a bunch of thieving butchers and carried off to their
lair. Well, you are not going to let them get away with it this time! Not
when you were so close. Oh no! This time, you are going after it... and
you are not coming back until you retrieve The Giant's Skull. |
13.95 |
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Psionic Adventure |
13.95 |
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The cultists of the demon god are out to get you.Track them down and wipe them out in their own lair! Features of this d20 adventure include: Companion
piece to the popular sourcebook The Book of Eldritch Might™.
Designed for challenging high-level play rarely supported by other D20
products. Applies the high-magic rules — prestige classes, feats,spells,
magic items and monsters — from The Book of Eldritch Might. |
13.95 |
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In the shadows of a great mountain range, on the shores of the cold waters of Rynas's Tears, lies the frontier city Durbenford, a community whose economy rests on its thriving lumber industry. However, something is in wrong in this idyllic community, something dark and sinister - something that requires heroes of skill and courage to face. Trouble at Durbenford is a campaign sourcebook for characters from 8th to 14th level. This adventure features several multilevel dungeons, three fully detailed communities, and a rich and vibrant landscape that hides the secrets endangering Durbenford, the people and ultimately all of the lands. Intrigues, drugs, nefarious villains and a hatred nursed since the earliest days of history all combine to form an adventure promising months of exciting play! |
38.95 |
Last updated May 26 2004