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Necropolis

Necropolis

No man was more potent when I was amongst those dwelling in the land of Khemit. In death I am greater still!
Do you not fear serpents? I am the Aepep Rahotep! Who does not tremble before the monsters of the Duat? I am one! Does your flesh not crawl at the sight of a terrible wyrm? I am the Deathwyrm Rahotep! Does your blood run cold before the face of a fiend? Know then that I am Rahotep the Fiend!
Who shuns not demons? Shun me, for I am the demon Rahotep, the Red Devil. And which fool listens? That one is wise! Praise Set and the Set Rahotep, that one, and pity the rest!

39.95

Beyond All Reason

Beyond All Reason

Monsters have been acting strangely, working together with their natural enemies. Controlled by a powerful mind, striving toward an unknown purpose, they have ravaged the natural landscape and destroyed several small settlements. Investigation reveals a very unusual beehive with a powerful queen bent on domination!

14.95

Durgams Folly

The Siege of Durgam's Folly

Durgam’s Folly sits at the edge of the kingdom, an embattled outpost against the evil creatures of the wild. You travel with a caravan to that distant fortress, transporting mysterious cargo. But as you approach your destination, something is amiss. A local hamlet is in ruins. Strange creatures patrol the land. Has the famed fortress finally been overthrown?


19.95

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What Evil Lurks

Strange dreams and terrible nightmares grip the people of Leafton. Horrific images of burning flesh and unknown terrors haunt the town. Many disappear, never to be seen again. But at least the circus is in town….

14.95

The hall of the Rainbow Mage

The Hall of the Rainbow Mage

While investigating the disappearance of Londar Brightrain, known as the Rainbow Mage, the party comes across dark, twisted plans and deadly secrets. Can they find the Rainbow Mage, his hidden treasures or powerful spells? Will they locate the forgotten temple that may hold the key to a terrible mystery?

20.95

The Vault of Larin Karr

The Vault of Larin Karr

Deep beneath a peaceful valley lies the vault of the legendary drow adventurer Larin Karr. Rumors claim that Larin Karr vanished long ago, but his vast treasure acquired from years of plundering hordes in the Underdark still remains. Can you find and loot the impenetrable vault?
A Mini-Campaign Setting
The Vault of Larin Karr™ details Quail Valley, its residents and monsters, and the twisting tunnels of the Underdark that stretch beneath it. The Vault of Larin Karr takes PCs from 4th to 9th level on a variety of exciting adventures - battling dragons, finding a missing statue for a band of renegade elves, saving the village of Pembrose from scheming hobgoblins, and exploring the Underdark and its many dungeons… including the legendary Vault itself! Contains new monsters and magic items!

20.95

Chaos Rising

Chaos Rising

The Amulet of a Demon Prince
In a few days, the rising blood moon will reveal the resting-place of a soul amulet of a forgotten demon prince. A dark lord seeks the amulet - and if he finds it, ultimate power shall be within his grasp. Someone must stop him and his diabolical scheme before evil is unleashed! But for the heroes to beat the dark lord to his prize, they must travel through time and conquer demonic foes!

19.95

The Grey Citadel

The Grey Citadel

Demons roam the streets of the city of Dun Eamon, criminals rule the night and an important local power figure has gone missing. Can your heroes unravel the clues that lead through every social element of the city, into the hearts of its inhabitants and far below its streets in search of answers? Or are some mysteries better left unsolved?
Uncover An Artifact
The Grey Citadel is a mini-campaign of urban detective work and dungeon exploration designed for four or more characters of 5th level. Set in a rain-soaked, rough-and-tumble frontier city, The Grey Citadel offers numerous colorful NPCs, a richly unique location, new monsters and magic items — plus enough plot twists to provide hours of role-playing and door-kicking adventure where your wits must be as sharp as your swords!

27.95

Morrick Mansion

Morrick Mansion

A Deadly Curse is Spreading! Morrick Mansion and the surrounding vineyards were deserted years ago when a terrible curse warped every living thing on the property into a mockery of its prior form. Do you dare enter the twisted grounds? Can you discover the source of the curse and find a cure -- or will that same curse touch you with madness?  Hatred, Death, and Danger! A town and dungeon adventure combining a compelling mystery with deadly mutant creatures, Morrick Mansion challenges adventurers to battle strange, twisted beasts in an effort to stop an insidious curse. Can your characters survive long enough to defeat the curse? Designed for four to six characters of 3rd to 5th level.

15.95

Aberrations

Aberrations

Something has awakened in the Mistwood Mines. An old evil stretches its tentacles across the Moon Fog Hills and once again the hearty folk below have a reason to live in terror. Are you brave enough to discover the secrets of the mines? Come visit the Mathen Estate; just don’t plan on staying too long….

15.95

Lamentation of Thieves

A Lamentation of Thieves

A Land Built With Robber’s Gold
The land of Hawkmoon is a haven of miscreants, highwaymen and worse. Among the powerful, faceless figures who plot for ultimate control, none is as feared - and beloved - as the dashing Lucre King. His agents have infiltrated every organization, his shadow has darkened every heart. Yet one man dares to defy him….

22.95

The tomb of Abysthor

D1 The Tomb of Abysthor

Enter the catacombs near the desecrated Temple of Muir, Goddess of Paladins, and search for the lost tomb of Abysthor. Will your party be able to cleanse the evil that now inhabits these once-sacred halls, and recover the Stone of Tircople? Can your characters survive the traps of an undead sorcerer? Will your players discover the chamber of Living Rock and the secret power it holds? Adventure awaits!

16.95

Book of Taverns

DM1 Book of Taverns

The Book of Taverns contains 10 fully fleshed-out taverns DMs may easily drop into any campaign setting. From the Trireme, a quiet hillside establishment serving world-renowned wines and haunted by a pair of lovelorn ghosts, to The Four Winds, an interplanar watering hole existing in the space between worlds, the taverns contained herein can be used on the fly as impromptu resting spots, or as the foundation for entire adventures. Each tavern is fully mapped and detailed with numerous adventure hooks. You will also find more than 40 new NPCs and a host of new magic items!

27.95

Raise the Dead

DM2 Raise The Dead

Terik lays the body of his fallen comrade before the high priest. "You seek the divine aid of my goddess, adventurers," he asks as he peers into the smoking brazier. "The goddess shall grant you aid. But first there is a task you must perform."
Now You Must Pay the Price
Raise the Dead turns death into a chance for adventure! Occasionally, a player character dies. This DM Utility product contains four thrilling quests designed to bring a fallen hero back to life. It includes options for non-good aligned characters and other "difficult to raise" characters such as druids, rangers and non-humans. This book also allows interesting options for the player of the deceased character.

20.95

Demons and Devils

L1 Demons & Devils

There lies the fabled Holy Sword of Karith atop the onyx altar, just as the legends told. As you step over the creatures youve slain, your thoughts turn to your triumphant return with this wondrous prize. But then you see the darkness gather into a monstrous winged figure. Your nostrils fill with the vapors of the Abyss and you hear its booming voice, Fool! Did you believe it would be so easy?

11.95

Prisoners of the Maze

M1 Prisoners of the Maze

Death to King Ovar the tyrant! Life to law and order! Four characters are charged with a mission so insane, so daring, that terming it an assassination does not do it justice. Are the four volunteers who would lay low King Ovar killers or heroes? If murderers, how are they better than the madman theyre assigned to kill? And even if they are mere assassins, are they determined enough to overcome the Maze of Zayene?

16.95

Maze of Zayene

M2 Maze of Zayene

Having escaped from the maze,our heroes now flee for their lives up mountainous peaks not of this world,to a land of blue ice and deadly elemental forces,through ancient deserts where the winds whisper of death,and to the not-so-Happy Hunting Grounds where their ultimate challenge awaits!

16.95

Tower of Chaos

M3 Maze of Zayene Tower Chaos

The Kingdom's loyal subjects say that the death of King Ovar's queen drove him to madness, causing him to persecute the good citizens and order the mass executions. Whatever the reasons, the people can no longer ignore the fact that King Ovar is a beast incarnate! And as with all mad beasts, he deserves nothing less than death! Four stalwart adventurerers are charged with assassinating King Ovar. They must penetrate Tower Chaos and at the right moment strike King Ovar dead!

16.95

Rappan Athuk

R1 Rappan Athuk - upper levels

From the nefarious black skeletons to the lair of the arch-lich Zelkor, Rappan Athuk is the most famous and feared dungeon in all the lands. Do you seek the mithril gates? Or perhaps the ring of the sorcerer Akbeth? Does your quest take you to Hell itself? Then you have come to the right place. A pity you wont be staying long.

13.95

Rappan Athuk 2

R2 Rappan Athuk 2 - mid levels

Though you lost several of your companions in the Upper Levels, you want more! Do you dare assault the hidden Temple of Orcus? Can you locate the famed Passage to the Gates of Hell? Will you find the Titan Ereg Tal? Or will you fall prey to the Phase Minotaurs or Kazleth the Minotaur King? You must descend still further into Rappan Athuk to learn the answer. A pity you wont live to tell the tale.

13.95

Rappan Athuk 3

R3 Rappan Athuk 3 - lower levels

Undaunted by the decimation of your party, the imprisonment of your wizard and the corruption of your priest to the service of Orcus, you still want more! But do you possess the courage to enter a level of Hell itself? Can you survive the White Corridor or the Pit of the Salamanders? And do you dare learn what lies beyond the legendary Mithril Gates? You must to descend into the darkest depths of Rappan Athuk to find out.

18.95

The Crucible of Freya

W1 The Crucible of Freya

The trees part before you, revealing the crumbling walls of the ruined keep. Only hours ago, you set off after the marauding orc band responsible for the destruction of the temple of Freya and the theft of its sacred crucible. But something else waits for you within the ruined walls. Something darker and far more sinister. Something that has hidden from the light for ages

11.95

The Banewarrens

The Banewarrens

Long ago, a powerful saint gathered dozens of the world's most malignant forces of evil and locked them away in his far-flung warrens behind magically sealed doors.
Today someone opened a door...
This super-dungeon by the author of Return to the Temple of Elemental Evil and the Dungeon Master's Guide takes characters on a dynamic adventure full of intrigue, twists and magic.And The Banewarrens is more than just rooms of foul creatures to bash. Characters race against evil adventurers who seek the banes for themselves. With ever action, the heroes risk loosing even more hideous forces upon an unsuspecting world. While some may claim to be their allies, amid this deadly labyrinth both figurative and literal:

24.95

The Giants Skull

The Giants Skull

The large golden skull is smoothed and polished from centuries of handling. Legends say that its powers include the ability to alter the weather, throw lightning bolts, and smite your enemies with holy fire. You have spent years searching for it, following rumors and traces of myth, until you found it at last. It is the key to your future, the surest way to realize your dreams of power and influence. Yet even as you struggled to unlock its secrets, it was stolen from your possession--taken away from you by a bunch of thieving butchers and carried off to their lair. Well, you are not going to let them get away with it this time! Not when you were so close. Oh no! This time, you are going after it... and you are not coming back until you retrieve The Giant's Skull.

13.95

If thoughts Could Kill

If Thoughts Could Kill

Psionic Adventure
A mythic psionic artifact known as the Crystal Consiousness cycles toward awareness as it did once before, ages ago. Previous Waking Events gave rise to the psionic disciplines known today, while its coming erased other disciplines, now long forgotten. As the artifact awakens, your characters strive against rival groups to find it and prevent a momentous psionic paradigm shift - or manipulate it to suit their own ends.

13.95

Demon God's Fane

Demon God's Fane

The cultists of the demon god are out to get you.Track them down and wipe them out in their own lair! Features of this d20 adventure include:

Companion piece to the popular sourcebook The Book of Eldritch Might™. Designed for challenging high-level play rarely supported by other D20 products. Applies the high-magic rules — prestige classes, feats,spells, magic items and monsters — from The Book of Eldritch Might.

13.95

Trouble at Durdenford

Trouble at Durdenford

In the shadows of a great mountain range, on the shores of the cold waters of Rynas's Tears, lies the frontier city Durbenford, a community whose economy rests on its thriving lumber industry. However, something is in wrong in this idyllic community, something dark and sinister - something that requires heroes of skill and courage to face.

Trouble at Durbenford is a campaign sourcebook for characters from 8th to 14th level. This adventure features several multilevel dungeons, three fully detailed communities, and a rich and vibrant landscape that hides the secrets endangering Durbenford, the people and ultimately all of the lands. Intrigues, drugs, nefarious villains and a hatred nursed since the earliest days of history all combine to form an adventure promising months of exciting play!

38.95

Last updated May 26 2004