![]() |
The Witchfire Triogy Collected Edition The Witchfire Trilogy Collected Edition is now at the printer and is expected for a November release. The Witchfire Trilogy provides the perfect entry point to the popular Iron Kingdoms campaign setting. This standalone campaign adventure for characters of levels 1-7 (or higher) contains monsters, locales, magical creations, firearms, and intriguing characters to introduce players to western Immoren. The Witchfire Trilogy Collected Edition brings together the original award-winning trilogy of The Longest Night, Shadow of the Exile, and The Legion of Lost Souls, updates them to the 3.5 revision rules, and includes two bridge adventures to keep players adventuring in and around Corvis, the City of Ghosts. |
44.95 |
The Witchfire Trilogy Part 1: The Longest Night Someone’s been digging up graves in the city of Corvis, and the PCs are hired to get to the bottom of things. Along the way they’ll run into ancient conspiracies and a powerful artifact, the black blade Witchfire. Designed for level 1-3 PCs, The Longest Night includes a compelling adventure and plenty of background on the Iron Kingdoms. It’s a steal at $9.95 for 64 pages, and it is one of the best-reviewed independent D20 products available. |
14.95 | |
The Witchfire Trilogy Part 2: Shadow of the Exile In Part 2 of the Witchfire Trilogy, the PCs have another chance to stop the rogue sorceress Alexia Ciannor. After a perilous journey by steamship, the party will follow Alexia into the temple of a machine cult, resulting in a dungeon crawl like no other. Upon returning to Corvis, they’ll find it fallen to an enemy long forgotten, setting off a chain of events that could see the Kingdom of Cygnar in flames! This scenario is designed for characters of levels 3–5. |
14.95 | |
The Witchfire Trilogy Part 3: The Legion of Lost Souls The conclusion of the Witchfire Trilogy sees the ancient conspiracies unearthed in Part 1 exploding on the battlefield. A mysterious army invades Corvis, and it's up to the PCs to save the day -- and probably the Kingdom of Cygnar as well. To succeed, strange alliances will need to be forged and ancient artifacts unearthed. Part 3 of the Witchfire Trilogy is designed for characters of levels 6–8, and is set in the exciting new Iron Kingdoms game world. |
18.95 | |
|
The Monsternomicon brings the denizens of the Iron Kingdoms to life! This 200+ page book is packed with over 80 interesting and useful creatures, all lavishly illustrated by Matt Wilson and Brian Snoddy. Every monster entry is at least 2 pages long, making this the most detailed, DM-friendly monster reference in the field. The Monsternomicon is suitable for use in any d20 System fantasy setting, but is specially made for fans of the Iron Kingdoms. The book features an exciting cover by Brian Snoddy and these entries: |
41.95 | |
Lock & Load: Iron Kingdoms Character Primer This first edition of Privateer Press’ "Lock & Load"™ series of supplements, the Iron Kingdoms™ Character Primer, bestows heaps of information for the gaming enthusiast. You’ll learn about the various races, ethnicities, languages, and religions of the Iron Kingdoms through the insights of the notorious master spy, Gavyn Kyle, as he imparts his knowledge and experience on a protégé in some backwater pub. Through the pages of the Iron Kingdoms™ Character Primer, you can eavesdrop on this dicey discussion. This book features all the essential rules for character generation, letting players and DMs jump into a new Iron Kingdoms campaign. Get the lowdown on the races, character classes and religions of the Iron Kingdoms! |
17.95 | |
|
Embark upon a journey into the realm of "Full Metal Fantasy," a land where battle-hardened characters gird themselves in scarred mail and metal and take up their saw-toothed blades and smoking forgelock pistols, where steamjacks belch ash and steam upon the battlefields and the cobbled streets of cities and strongholds, and where steam power is fused with arcane might.
|
54.95 | |
![]() |
Though it is a place of vibrant trade and rampant opportunity, it is also a haven for pirates, thieves, and dark cultists. One day you could be socializing with the political elite, and the next day you could be running for your life from enforcers demanding tribute. Five Fingers is an active port city filled with mystery, intrigue, and danger where an adventurer can make his fortune, build a criminal enterprise, or meet a dubious end. |
39.95 |