The Blood Reign of Nishanpur

The Blood Reign of Nishanpur

The second installment of the "Canceri Chronicles", will further develop the Arcanis setting and deal with the succession of the vile nation of Canceri. The players involvement begins during their quest to uncover lore not meant for the eyes of mortal men. This adventure is designed for characters of 5th-6th level

15.95

The Bloody Sands

The Bloody Sands

The petty and traitorous schemes of a distant Hinterland commander strike at the very heart of the Coryani Empire. Rumors of collaboration with the dismal, gloomy powers of Canceri sends the Imperial Council into a panic and once again the spectre of war looms over an uncertain future.

14.95

Codex Arcanius

Codex Arcanius

The scions of the great noble houses harken to the blood of the ancient Valinor in their veins, blood that binds them to serve the gods by ruling over the rest of humanity. Plots born from an ancient treachery begin to reach fruition in the present machinations of emperors and kings. Welcome to the world of Arcanis, the world of shattered empires. Codex Arcanis overviews the continent of Onara, a setting for the D20 System.

34.95

Carnival of Swords

Carnival of Swords

In the center of the civilized Empire, a pagan menace stirs beneath the worn cobbles of Old Coryan. Every seven years, the people celebrate a strange holiday called the Carnival of Swords, enacting an atavistic rite to crown one among them as the Horned King. But now the monarch lies dead, slain by an unseen hand, causing the ancient spirit known only as the God of the Hills to run rampant through the streets unchecked. The only chance to stay this being and the warring factions of Old Coryan lies in the hands of a small band of adventurers drawn into the heart of the conflict.

22.95

Forged in Magic

Forged in Magic

Legendary heroes wield great weapons to bring justice to those that would prey upon the innocent. Tempered in the fires of divine providence or arcane might, these instruments serve to lay low the forces of evil.

Forged in Magic is a 128-page supplement for the D20 system for use in any fantasy D20 campaign setting. This Sourcebook details hundreds of magical and psionic items and those that forge them. Also included are ideas on how to make magic items that will be identified with your legendary heroes for generations to come.

28.95

Lords of the Peaks

Lords of the Peaks:The Essential Guide to Giants

The first in the line of Races of Legend d20 sourcebooks, Lords of the Peaks delves deeply into the culture and myth of seven different Giant types, featuring new prestige classes, clerical domains and spells, feats and skills, magical items, Giant types, and rules for creating your own unique Giants.

26.95

Eldest Sons

Eldest Sons:The Essential Guide to Elves

Eldest Sons is the second of Paradigm Concepts' Races of Legend sourcebooks. Designed as a Players and Game Master's toolkit, Eldest Sons explores the world of the immortal backbone of the fantasy genre, the Elf. Game Masters will challenge players with new twists on traditional archetypes and players will build the more complete character.

28.95

Unveiled Masters

Unveiled Masters:the Essential Guide to Mind Flayers

One race stands astride the many varied planes of existence as conquerors and masters of lesser beings. Holding the intelligent races as livestock, they use these slaves for labor, sport, and sustenance. The veil of secrets that shrouds these hidden masters is cast aside in this third volume in the Races of Legend d20 series, detailing the Mind Flayer society, religion, powers, and goals.

28.95

Slaves of the Moon

Slaves of the Moon: The Essential Guide to Lycanthropes

Slaves of the Moon is Paradigm Concepts' fourth sourcebook in the award-nominated Races of Legend series. Designed to put the power of Lycanthropy into the hands of D20 players. Each of the primary wereraces are explored in depth with and option for play from first level onward.

28.95

In the Shadow of the Devil

In the Shadow of the Devil

In the Shadow of the Devil is the second adventure in the Coryani Chronicles, a series of adventures that focus on the Romanesque Coryani Empire. From out of the murky centuries, the dastardly works of betrayal and heresy reveal themselves in a flurry of mysterious omens, theft, bloody murder, and open revolt. For a group of adventurers what began as a simple delivery to a prestigious wedding fast becomes a nefarious web of lies. What is discovered unveils subtle clues and tantalizing conundrums that at first seem unrelated to the objective at hand: the return of the stolen Orb of Saint Meritricus. Delve into the mysterious and exotic League of Princes and uncover the terrible secret of Dhakavaar and the Vale of Shadows.

21.95
Magic of Arcanis

Magic of Arcanis

This book is a comprehensive guide to making spellcasting adventurers native to Arcanis. Every facet of the eldritch arts is explored, from classes, feats, spells, and organizations that teach and protect mages or guide the divinely called in service to their god to the materials needed to forge mighty items of power. such power is needed, as the enemies of the gods and the dreaded Harvesters of Ymandragore lay in wait for the unwary.

39.95

Last updated January 25, 2006