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Dungeon 113
Giant Ebberon Poster Map
First ever Ebberon Adventure
Plus Forgotten Realms, Advneture path, Living Greyhawk |
9.99 |
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Dungeon 114
Isle of Dread Poster Map Island Zombies
Mad Gods
Lava-Breathing Dragons
New colums by Wil Wheaton and Monte Cook |
9.99
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Dungeon 115
Raiders of Black Ice
Steel Shadows
Strike on Shatterhorn
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9.99
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Dungeon 116
Palace of the Twisted King
The Death of Lashimire
Asylum
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9.99
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Dungeon 117
Fallen Angel
Istivin: City of Shadows
Touch of the Abyss (Part 1)
The Winding Way
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9.99
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This issue presents the first of four eight-panel poster maps of the World of Greyhawk.
Box of Flumph
Shadow of the Abyss
Throne of Iuz
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9.99
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Greyhawk Map Insert
Unfamiliar Territory
Wrath of the Abyss
Tomb of Aknar Ratella
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9.99
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The World of D&D Poster Map (4 of 4)
The fourth and final giant poster map by all-star cartographer Robert Lazaretti reveals the infamous Causway of Fiends, the beleaguered Duchy of Tenh, and the trackless lands of the Snow Barbarians. At last, DUNGEON readers can chart our core D&D adventures on a world map fit for kings!
Fiend’s Embrace
The Styes
Secrets of the Arch Wood |
9.99
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Dungeon 132
Wingclipper's Revenge
Caverns of the Ooze Lord
The Library of Last Resort |
9.95 |
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Dungeon 133
Chimes at Midnight
By Nicolas Logue
The brilliant (if somewhat eccentric) detective Viktor Saint-Demain has put more criminal masterminds behind bars than any three other inqusitives. But when the master sleuth fails to get the recogintion he deserves, he sets out to prove to Sharn that they can’t live without him. A EBERRON adventure for 5th-level characters.
Ill-Made Graves
By Kevin Carter
The mighty dragon Oroshar lies dead, as does the barbarian king who slew him. Yet the dragon’s spirit does not rest quietly. His wrath lingers in one of the teeth lodged in the dead king’s corpse, awaiting only the caress of the funeral pyre before it can awaken into something far worse than a dragon of flesh and bone. A D&D adventure for 7th-level characters.
Kings of the Rift
By Greg A. Vaughan
Dragotha’s phylactery lies hidden somewhere in the ruined city of Kongen-Thulnir, a ruin now inhabited by tribes of giants and in the throes of a draconic siege. Can the PCs discover the secret vault that hides the phylactery before Dragotha’s dragons tear the city apart to reach it? An Age of Worms Adventure Path scenario for 18th-level characters.
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Dungeon 138
Urban Decay
by Amber E. Scott
In the back alleys and sewers, a wererat plots the overthrow of the humans he despises. A D&D adventure for 2nd-level characters.
The Weavers
by Richard Pett
An opportunistic kenku threatens the Styes with a swarm of dangerous spiders, but his plans go horribly awry when the keepers of his stolen spiders come to collect. A D&D adventure for 10th-level characters.
The Mud Sorcerer's Tomb
by Mike Shel
Brave the notorious traps and harrowing monsters of the Mud Sorcerer's Tomb! Fully updated, this classic Dungeon D&D adventure is for 14th-level characters.
Challenge of Champions VI
by Jonathan Richards
The annual adventurers' guild competition returns to the pages of Dungeon. A D&D adventure for all characer levels.
Plus!
An extensive Savage Tide sneak preview, a Downer Critical Threat, and a complete index of every adventure ever published in Dungeon! |
9.95 |
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