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Dungeon 115

Dungeon 113

Giant Ebberon Poster Map

First ever Ebberon Adventure

Plus Forgotten Realms, Advneture path, Living Greyhawk

9.99

Dungeon 114

Dungeon 114

Isle of Dread Poster Map

Island Zombies

Mad Gods

Lava-Breathing Dragons

New colums by Wil Wheaton and Monte Cook

9.99

Dungeon 115

Dungeon 115

Raiders of Black Ice

Steel Shadows

Strike on Shatterhorn

9.99

Dungeon 116

Dungeon 116

Palace of the Twisted King

The Death of Lashimire

Asylum

9.99

Dungeon 117

Dungeon 117

Fallen Angel

Istivin: City of Shadows

Touch of the Abyss (Part 1)

The Winding Way

9.99

Dungeon 118

Dungeon 118

This issue presents the first of four eight-panel poster maps of the World of Greyhawk.

Box of Flumph

Shadow of the Abyss

Throne of Iuz

9.99

Dungeon 119

Dungeon 119

Greyhawk Map Insert

Unfamiliar Territory

Wrath of the Abyss

Tomb of Aknar Ratella

9.99

Dungeon 121

The World of D&D Poster Map (4 of 4)
The fourth and final giant poster map by all-star cartographer Robert Lazaretti reveals the infamous Causway of Fiends, the beleaguered Duchy of Tenh, and the trackless lands of the Snow Barbarians. At last, DUNGEON readers can chart our core D&D adventures on a world map fit for kings!

Fiend’s Embrace

The Styes

Secrets of the Arch Wood

9.99

Dungeon 132

Dungeon 132

Wingclipper's Revenge

Caverns of the Ooze Lord

The Library of Last Resort

9.95
Dungeon 133

Dungeon 133

Chimes at Midnight
By Nicolas Logue
The brilliant (if somewhat eccentric) detective Viktor Saint-Demain has put more criminal masterminds behind bars than any three other inqusitives. But when the master sleuth fails to get the recogintion he deserves, he sets out to prove to Sharn that they can’t live without him. A EBERRON adventure for 5th-level characters.

Ill-Made Graves
By Kevin Carter
The mighty dragon Oroshar lies dead, as does the barbarian king who slew him. Yet the dragon’s spirit does not rest quietly. His wrath lingers in one of the teeth lodged in the dead king’s corpse, awaiting only the caress of the funeral pyre before it can awaken into something far worse than a dragon of flesh and bone. A D&D adventure for 7th-level characters.

Kings of the Rift
By Greg A. Vaughan
Dragotha’s phylactery lies hidden somewhere in the ruined city of Kongen-Thulnir, a ruin now inhabited by tribes of giants and in the throes of a draconic siege. Can the PCs discover the secret vault that hides the phylactery before Dragotha’s dragons tear the city apart to reach it? An Age of Worms Adventure Path scenario for 18th-level characters.

9.95
Dungeon 138

Dungeon 138

Urban Decay
by Amber E. Scott
In the back alleys and sewers, a wererat plots the overthrow of the humans he despises. A D&D adventure for 2nd-level characters.

The Weavers
by Richard Pett
An opportunistic kenku threatens the Styes with a swarm of dangerous spiders, but his plans go horribly awry when the keepers of his stolen spiders come to collect. A D&D adventure for 10th-level characters.

The Mud Sorcerer's Tomb
by Mike Shel
Brave the notorious traps and harrowing monsters of the Mud Sorcerer's Tomb! Fully updated, this classic Dungeon D&D adventure is for 14th-level characters.

Challenge of Champions VI
by Jonathan Richards
The annual adventurers' guild competition returns to the pages of Dungeon. A D&D adventure for all characer levels.

Plus!
An extensive Savage Tide sneak preview, a Downer Critical Threat, and a complete index of every adventure ever published in Dungeon!

9.95
     

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Last updated August 16, 2006