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Dragon 323
Check out this issue to see how the new Dragon better serves you. Get the first look at new features to appear in every issue: “Spellcraft,” “The Magic Shop,” “First Watch,” “Player Initiative,” “Winning Races,” “A Novel Approach,” “Heroic Feats,” “Players' Tips,” “Adventurers' Tricks,” “Coup de Grace,” and more!
Samurai Vs. Knight
Hometown Heroes
See No Evil
Sneak Preview: Demon Stone
Seven Deadly Domain |
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Dragon # 324
Cthulhu in D&D:
H. P. Lovecraft's creations have been creeping into D&D for decades. Find out which of your favorite monsters sprang from the mind of the master of supernatural horror.
Living Nightmares: The creator of Eberron describes nightmarish monsters from Eberron's realm of dreams.
Exorcising Equipment:Find out what you need to bring the next time you try tomb robbing.
Building a Better Zombie: Find out what monsters you should kill to get the best undead minions.
A Chill in the Bones:
Take comfort from fears of these chilling creatures by reading the secrets of these cold-based monsters. |
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Dragon # 325
Arcane Ancestry 2: See what your sorcerer can do when something other than a dragon roosts in his family tree.
Hometown Heroes: Give your character real experience by giving some thought to her roots.
Spellcasting Feats: Make spellcasting magical again with over a dozen new feats for spellcasters.
War Magic: Learn what spells work best on any battlefield and how to cast them like a pro. |
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Dragon # 326
The Dungeon Delver’s Guide
What you don’t know can kill your character. Think you know everything about dungeon delving? Check out this article to see what you forgot. What you learn could save your life.
Down the Drain
It’s a crappy place to be unprepared. Discover the history, designs, and dangers of sewers—both real and fantastic.
Born of Fire
Release your character’s inner fire. Play a half-elemental character (air, earth, fire, or water) from 1st level with these monster classes.
Get Lost
Whether as legendary traps for mythical monsters, passive protections against thieves and trespassers, or as playgrounds for royalty, labyrinths have long existed in the world. Find out more about historical labyrinths, learn how to use them in D&D, and discover what it takes to get your PC out of a mad wizard’s maze alive.
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Tomb Raider
by Kyla Ward
“Grave robbing” is such a dirty term. Learn about tombs—their locations, traps, and treasures—from real-world examples.
The Spoils of War
by Eric Cagle
Discover five ways to divvy plunder, and pick the one that keeps your gaming group gaming.
With Friends Like These
by Joshua Cole
Yet after reading this article, you’ll know how to play any kind of cleft-chinned character or antihero PC without causing your friends grief.
The Silverfish
by Richard Lee Byers
A stirring short story involving characters from The Rite, second book in the Year of the Rogue Dragons series. |
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Dragon #328
Dwarves at War, Paragons of the Kindred, Nobody’s Perfect, Generating Character, Plus! Winning Races: Saurian Shifters, The Ecology of the Will-O-Wisp, and of course, Class Acts, Bazaar of the Bizarre, Under Command, Silicon Sorcery, First Watch, Scale Mail, Sage Advice, and comics. |
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Dragon #338
Core Beliefs: Boccob
by Sean K. Reynolds
The deity of magic reveals his secrets in this first article in a new series. Peek into the inner working of Boccob’s faithful and learn about their myths, temples, planar allies, holy texts, and holidays.
Staffing Issues
by Ben Vandgrift
Now your wizard’s staff can truly have a life of its own. Replace your familiar with a powerful staff and explore the legends surrounding staves throughout the ages.
Schools of Magic
by Alfred O. Cloutier
Where did your wizard go to school? Pick your alumni carefully because that decision can deeply influence your future.
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Dragon 341
Demonomicon of Iggwilv: Baphomet
by James Jacobs
Turn the pages of Iggwilv's black tome and you might just find yourself lost in the mazes of Baphomet, demon prince of beasts and lord of all minotaurs.
Lesser Golems
by Campbell Pentney
Iron, clay, and stone just too strong? 6 new constructs, such as tin and paper, to challenge characters not yet ready for their greater cousins.
Forging Friends
by Kieran Turley
Familiars that click and tick, walk and tock. Construct familiars for D&D.
Warforged Components
by John Polojac
A host of new components to outfit and upgrade your warforged.
Plus!
The Ecology of the Inevitable, Spellcraft: Pact Magic, Class Acts, Sage Advice, Worm Food, and comics, including Order of the Stick. |
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