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A
caravan of mercy is in need of some worthy adventurers to accompany
it to the beleaguered elves of Northwood.
Easy
enough, right? Wrong!
The
trail strays across the dreaded Blood Plateau. On the way, our heroes
must overcome assassination attempts, baby stealing goblins, and
a tribe of blood thirsty orcs. All this only to discover they have
been duped into helping out a pair of drug smugglers.
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13.95
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Human
sacrifice, vengeful gods, hungry giants, haunted forests, and a besieged
town whose history is written in blood. Just another day on the Blood
Plateau.
It
has been two hundred years since Marruk has last been summoned and
now the Baron's daughter has been kidnapped. In The Mask of Marruk
our heroes are asked to rescue the missing girl and in the process
save the town of Fanghorn View from a catastrophe of historic proportions.
All that stands in their way is a secluded giant, a cult of dark
druids, and an army of savage orcs from the Blood Plateau.
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12.95
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The
skeletal body you found in the wilds carried a plea for help - a
plea that was never delivered. Whoever he was, his failure left his
entire brotherhood under siege by a barbarous army of Orcs. Did the
priests and their followers survive the attack, to still live hidden
somewhere in the wilderness? While the dead man you found doesn't
talk, his weathered note bares a map to the secret temple's location.
But the note also speaks of treasures; Wonders he calls them, that must
be saved at all cost. Perhaps a trip to this temple might be in order.
After all, the clerics may still need some help. Or, more likely, there
could be treasures left for the taking. And with no civilization nearby,
the fortification of the temple is just what you need. Because those very
same Orc hordes are now hunting you.
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15.95
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An
army on the move, an ancient artifact, its purpose long forgotten,
and the sinister plans of an unknown foe: When these elements combine,
it is bad news for the good-aligned cities of the Blood Plateau.
A massive band of orcs is marching on the Monastery of the Yellow
Lotus, intent upon taking the Flower That Does Not Bloom. The heroes
must trek through goblin-infested tunnels and monster-filled woods
ahead of the orcish horde, in a deadly Race to the Yellow Lotus.
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16.95
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But evil never dies. For Chairos' mightiest weapon in his dark campaign
- the Chain of Scars - has been discovered. Draz Ghulan, a fiendish general
with his mind set on revenge, has rekindled the flames of the ancient conflict
with his burning hatred. In his possession lies the Chthonic Heart, the
one item capable of reactivating the awesome power of the Chain of Scars.
Unless Ghulan is stopped, Chairos' lost campaign of terror and annihilation
will begin anew, and the awesome and untold powers of the Chthonic Heart
shall be released unto the unsuspecting world. |
28.95 |