The Maze of Screaming Silence

The Maze of Screaming Silence

High up in the mountains called the Wall of the World, where the air grows scarce and the dome of the sky draws close, one may find the cruel and mysterious Empire of Yagga Kong. The Yagga Kong rule a vast domain of gorges, crags, deep hidden valleys and desolate plateaus. It is said that they worship death and keep the bodies of their ancestors in their homes with them. They know many horrible secrets, use diabolical machines and fiendishly potent sorceries. No one really knows why they are so cruel. Perhaps the thin air and cold has driven them mad or perhaps it is the crazed Worm-Gods they revere.

26.95

The Hero Snare

The Hero Snare

Kobolds. The lowest rung on the humanoid ladder, the laughingstock of the adventuring community. They fall by the score, bleed life after worthless life into the earth, good for nothing but fertilizer for the grasses. They are not real monsters; they are hardly even pests!

Frankly, Thane Kithslek of the Clan Menziguai is bloody well sick and tired of it. Being driven from their lands time after time, with hundreds of promising young pups lost to the nasty-bright blades of human invaders, has finally grown intolerable. It is just about time for the kobolds--those pathetic, weak, useless little kobolds--to show these human scum exactly what it is they are dealing with.

21.95

Hellstone Deep

Hellstone Deep

To stop him, heroes will have to engage in a deadly race against Ghulan's own agents of evil, journeying through the stygian depths of the subterranean city of Il'drazza'kuul and to the horrific demi-plane known as The Sea of Endless Night. Ultimately, their quest will bring them to Hellstone Deep, an impenetrable fortress populated with Ghulan's Hellish minions. But within the Heart lie powers that even Ghulan cannot understand. Powers that, if released, could spell disaster for all. And darkness shall reign again...

 
Frost and Fur

Frost And Fur

BRRRRRR!
Everyone knows the arctic can be an unforgiving terrain. But there is much more to the wintry land than cold damage and snowstorms. In Frost & Fur, players and Game Masters alike will find a wealth of information about what the arctic has to offer...and how to survive it.

Inside you will find new rules for environmental hazards, survival equipment, and the effects of cold on skills and spells. Discover a variety of cultures, both magical and mundane, and the prestige classes, races, creatures, and spells that are an integral part of their mythology.

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Shadow Branch

The Crusaders did a fine job, I will grant them that. They succeeded in wiping out a vast portion of Wolahns creatures: inhuman beasts, spell-hurling witches and warlocks, demons from beyond our world, even the risen dead. All cast down and destroyed.

Thing is, some of these creatures are not happy staying in the wilderness where it's safe. Some of them insist on coming into Sumalka and its neighboring territories, killing people, eating children, causing untold property damage, and just generally making a nuisance of themselves.

 
From Stone to Steel

From Stone to Steel

From Stone to Steel is a book of weaponry and armor, but it is also an examination of history and cultures. From age to age, every culture has approached similar ends and concepts with its own unique perspective. From Stone to Steel is not a simple list of items, but an explanation of their use, their cultural significance, even their drawbacks. Besides weapons and armor, From Stone to Steel contains new feats, new subskills, new prestige classes, and new mechanics. Through each chapter, topics like tactics, special materials, training, and culture are discussed, so that they can be understood and placed in any campaign world.

49.95

Last Updated March 17 2004