 |
Without
warning, a mysterious and deadly storm rolls in from the horizon,
mercilessly striking the peaceful fishing village of Thrund. Clearly
unnatural in origin, the terrifying storm seems directed by some
malignant will, and rumors spread like wildfire, speaking of an ancient
curse resurrected, a curse whose origins lie more than five hundred
years in the past.
You
have only a few days to unravel the tangled skein of rumor and legend
in order to piece together the source of this unnatural storm, for
as each night passes, the storm grows stronger and stronger, threatening
to bring the village crashing into the sea. Can you discover the
source of this storm, and find a way to stop it, this time forever?
|
24.95
|
 |
Filled
with bizarre characters, twisted plots, and a macabre sense of humor,
All the Kings Men takes the PCs on a wild romp through the dark underbelly
of Hamdon, a fantasy version of renaissance London. When the archbishop
turns up dead at the production of the latest play, the acting troupe
known as The Kings Men is accused of murder. It is up to the PCs
to track down the killer and prove the actors innocence. But not
everything is as it seems in the world of acts and actors. All the
Kings Men is a d20 System adventure suitable for characters of 7th-9th
level
|
17.95
|
 |
In
the province of Ling, Lord Yu has a problem: his mother. She is pompous
and elitist and undercuts his actions by controlling the province
guard. More recently, however, other problems started. Huge rats
started appearing in alleyways. A six foot weasel was found in a
hen house. Worst of all, an overpowering stench poured out from the
drainage system. Lord Yus guard, who have a touch of the lords mothers
ways, have been too busy to approach the task of finding out what
is going on. Enter the adventurers, who, if they take the promises
of cash and glory, walk into one of the truly messy situations of
their careers.
|
21.95 |
 |
The
body of a Faean lord is found skewered by an iron lance, one of his
retinue surviving long enough to whisper, Mortals. An entire human
family is found ruthlessly slaughtered in their sleep, traces of
Faean magic still lingering in the air. Ancient pacts between the
Faean and the village of Graymeer have ensured a lasting peace over
the centuries. Now, however, with ever increasing atrocities occurring
to both sides, the pact is strained to the point of breaking. And
if they break, there will be a war between the Mortals and Faean,
a war that will escalate to throw all of the Shield Islands into
chaos.
|
29.95
|
 |
Buried
deep beneath the earth, beyond the haunted and malign forest known
as the Wormwood, lies Black Ice Well. Once a temple devoted to the
Sajaith demon clan, the Well is now a cold and haunted tomb, rumored
to be replete with mutant brood and undead horrors. But the greatest
terror of the Well is not what guards it, but what they are protecting
-- the cremated remains of Shae Mora, the dreaded and legendary vampire
dragon who once terrorized an entire Empire.
|
28.95
|
 |
Peasants
and nobles alike are frantic: The Tsar has fallen deathly ill with
few viable choices for an heir. If the Tsar dies, his scheming twin
sons will engage in a battle for the throne, thrusting Torassia into
a civil war. But then a rumor surfaces that the Tsars youngest son,
Ivan, still lives.
It is up to the PCs to find the young heir before the Tsars rivals reach
him first!
The Dancing Hut is a d20 System adventure suitable for characters of
9th-10th level.
|
21.95
|