Song of Storms

Song of Storms

Without warning, a mysterious and deadly storm rolls in from the horizon, mercilessly striking the peaceful fishing village of Thrund. Clearly unnatural in origin, the terrifying storm seems directed by some malignant will, and rumors spread like wildfire, speaking of an ancient curse resurrected, a curse whose origins lie more than five hundred years in the past.

You have only a few days to unravel the tangled skein of rumor and legend in order to piece together the source of this unnatural storm, for as each night passes, the storm grows stronger and stronger, threatening to bring the village crashing into the sea. Can you discover the source of this storm, and find a way to stop it, this time forever?

24.95

All the Kings Men

All the King's Men

Filled with bizarre characters, twisted plots, and a macabre sense of humor, All the Kings Men takes the PCs on a wild romp through the dark underbelly of Hamdon, a fantasy version of renaissance London. When the archbishop turns up dead at the production of the latest play, the acting troupe known as The Kings Men is accused of murder. It is up to the PCs to track down the killer and prove the actors innocence. But not everything is as it seems in the world of acts and actors. All the Kings Men is a d20 System adventure suitable for characters of 7th-9th level

17.95

The Jade Magi Sewer Crawl

The Jade Magi Sewer Crawl

In the province of Ling, Lord Yu has a problem: his mother. She is pompous and elitist and undercuts his actions by controlling the province guard. More recently, however, other problems started. Huge rats started appearing in alleyways. A six foot weasel was found in a hen house. Worst of all, an overpowering stench poured out from the drainage system. Lord Yus guard, who have a touch of the lords mothers ways, have been too busy to approach the task of finding out what is going on. Enter the adventurers, who, if they take the promises of cash and glory, walk into one of the truly messy situations of their careers.

21.95

At the Edge of Dreams

At the Edge of Dreams

The body of a Faean lord is found skewered by an iron lance, one of his retinue surviving long enough to whisper, Mortals. An entire human family is found ruthlessly slaughtered in their sleep, traces of Faean magic still lingering in the air. Ancient pacts between the Faean and the village of Graymeer have ensured a lasting peace over the centuries. Now, however, with ever increasing atrocities occurring to both sides, the pact is strained to the point of breaking. And if they break, there will be a war between the Mortals and Faean, a war that will escalate to throw all of the Shield Islands into chaos.

29.95

Black Ice Well

Black Ice Well

Buried deep beneath the earth, beyond the haunted and malign forest known as the Wormwood, lies Black Ice Well. Once a temple devoted to the Sajaith demon clan, the Well is now a cold and haunted tomb, rumored to be replete with mutant brood and undead horrors. But the greatest terror of the Well is not what guards it, but what they are protecting -- the cremated remains of Shae Mora, the dreaded and legendary vampire dragon who once terrorized an entire Empire.

28.95

The Dancing Hut

The Dancing Hut

Peasants and nobles alike are frantic: The Tsar has fallen deathly ill with few viable choices for an heir. If the Tsar dies, his scheming twin sons will engage in a battle for the throne, thrusting Torassia into a civil war. But then a rumor surfaces that the Tsars youngest son, Ivan, still lives.
It is up to the PCs to find the young heir before the Tsars rivals reach him first!
The Dancing Hut is a d20 System adventure suitable for characters of 9th-10th level.

21.95