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The world is a dangerous place, filled with all manner of perils, from villains and evil-doers to the local terrain and all the things in between; all seem intent on putting an end to the lives of those who would dare stand against them. So in the face of such perils one would ask what could be worse, what terror could summon such feelings of dread as to incapacitate its prey? The answer is simple; the unknown. Warriors can be bested, mages can be warded against and even nature can, to some measure, be harnessed, but how does one defend against that which it does not know; again, the answer is simple; one cannot. |
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Ultimate Character SheetAt last, a definitive character sheet upon which to plot the adventures of the greatest heroes and most heinous villains of your campaign world. Compiled into one portfolio The Ultimate Character Record Sheet includes everything needed to bring your character to life. The Ultimate Character Record Sheet is designed for Players and Games Masters alike and can be used with any d20-based rolelplaying game. |
6.95 |
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Ultimate Arcane SpellbookCompiled
from the very best of Open Game sources, The Ultimate Arcane Spellbook
is a complete compendium of spells and information for Players
and Games Masters of spellcasters alike. Designed for integration into
any campaign, setting or d20-based rolelplaying game. |
49.95 |
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The Ultimate Games Designer's CompanionGathered
from the very best of Open Game sources, here is a complete compendium
of new rules, systems and tricks that will greatly aid the
ease of any new campaign, setting or d20-based rolelplaying game. |
49.95 |
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Ultimate Prestige Classes Volume IPrestige classes were introduced with Core Rulebook II as an option to customise characters in greater detail than the options in the original rules allowed, giving players an opportunity to fit their character to their own unique vision. In its core rules, the d20 System already allows for many opportunities to customise a character via Skill and Feat selection, but a fighter remains a fighter regardless that he is the best shot with a bow or can deal devastating blows with his sword, and all wizards follow the same path even if they are general mages or arcane specialists. |
49.95 |
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Ultimate Prestige Classes Volume 2Watching this take place has been a fascinating experience. Archetypal character types have been realised in different ways by different writers, in ways reminiscent of multiple artists working on a single model. (There are a great many ‘knights’ and ‘swashbucklers’ out there!) Completely new (and in some cases bizarre) character concepts have emerged, such as the infamous Bloated One. |
44.95 |
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Ultimate FeatsFeats are an innovation in the d20 system, breaking down some of the old class characteristics into special abilities that any character with the right qualifications can learn. They represent a person's capacity for great accomplishments, and are one of the most powerful tools for customising a character. Fighters are no longer a tired hack-and-slashing stereotype and wizards are not restricted to the strict formulae of spell descriptions, with a careful acquisition of feats, the fighter can choose to be a force to be reckoned with in mounted combat or a canny combatant that takes any advantage in the battlefield, while a wizard con learn to make magic items or opt to manipulate the parameters of his spells. |
49.95 |
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Ultimate Equipment GuideFirst Mongoose brought you over one hundred prestige classes in Ultimate
Prestige Classes Volume I and then we brought you over one thousand feats
in Ultimate Feats. Now we present over 2000 pieces of equipment to enhance
your games and outfit your characters. |
49.95 |
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More Ultimate EquipmentAn adventurer can never be
too prepared. Ever since the first dungeon-delver first strapped on
a backpack in order to load up with flasks of oil for
his lantern, equipment has been of primary interest to all classes. Just
by visiting the local village’s hardware store, an adventurer can
purchase a variety of devastating weapons, healing herbs, devices to
break through locks, items that permit survival in harsh conditions,
or technologies that can mimic magical effects – and wizards have
the cheek to call these things mundane! More Ultimate Equipment brings
over 230 new items to your games. |
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Ultimate Character ConceptsCharacter concepts are not simply about adding to a character's abilities. In many respects they are the character; or at least the germ of that character. Even the man With No Name, a mysterious drifter who saves whole towns from evil, has a nugget oh character that statistics and skills cannot capture. |
47.95 |
Ultimate Divine SpellbookThe Ultimate Divine Spellbook has been developed to aid both Players and games Masters alike as they venture into a wider and more magical world. Presented herein are a wealth of spells and information specifically designed for spiritual spellcasters, be they heroes or villains. |
41.95 |
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Culled from OGL sources across the entire hobby, Ultimate Magic Items is the definitive resource for any adventurer who requires the very best on his character sheet. |
42.95 |
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This book is designed to help Games Masters create NPCs, either prior to the game or during it. There is a special focus on complex NPCs, such as multi-classed characters, monsters with templates and the like. There are charts and tables of all sorts; to enable the rapid creation of detail where none was planned or to serve as an important ‘nudge’ for the Games Master looking to make the gate guard in North Hambrook slightly different than the gate guard in West Hambrook. |
40.95 |
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This book is, technically, the Ultimate Equipment Guide II, as it is a direct and intentional sequel to the first volume of the same name. As the first Ultimate Equipment Guide, it features equipment for Player Characters to use in their adventures. However, this book is also the Marketplace of Marvels; which is a subtitle as well as a place. The Marketplace is an equipment catalogue, yet it may also be used as an adventure encounter – a long one – during which Player Characters are expected to interact with, and acquire objects from, a myriad of tradesmen and storeowners. Here, new items are displayed in the form of actual supplies at a store, available for Player characters to buy or Games Masters to take directly into their campaigns. |