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Heralded as the first true class book for the d20 system, The Quintessential
Fighter provides vital information for any player wishing to exploit his
Fighter character to the fullest. Since the game was first created, many
years ago, Fighters have always had a rough deal when compared to the more
esoteric classes such as Cleric, Rogue and Wizard. The Quintessential Fighter
redresses this balance, taking the Fighter class further than it has ever
been before.
Weighing in at 128 pages, The Quintessential Fighter is jam-packed full
of useful rules and rules sub-systems, making this class ever more flexible
and capable. |
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The second in Mongoose Publishing's acclaimed series of class books,
The Quintessential Rogue provides a wealth of new options and rules anyone
player who loves playing a more subtle character. In previous editions
of the game, rogues occupied a narrow niche as thieves, burglars, or footpads.
Now, with the advent of the d20 system, the rogue covers a huge array of
spies, scouts, explorers, and other exciting new roles. The Quintessential
Rogue examines this new definition of rogues in detail. |
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Taking an in depth look at Clerics within the d20 system, this 128 page
sourcebook is dedicated to players interested in running Cleric-classed
characters. Written by Sam Witt (Chaos Magic), this sourcebook gives a
wealth of new skills, feats and prestige classes but The Quintessential
Cleric sets itself apart by introducing many new character options that
any Cleric may attempt. As well as introducing many new tricks of the trade,
players will also be able to access the deepest secrets of congregations,
building temples and drawing upon the raw power of faith. The Quintessential
Cleric is a toolkit for every player wishing to exploit the full capabilities
of his or her character.
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The wise old sage, stooped and walking with a staff, good-natured and
kindly yet terrifying if angered. The lean, wily battle wizard, festooned
with bandoliers of magical throwing daggers and wands. The tribal magician,
feathered rattle in hand, tattoos shimmering with magical force. The vile
necromancer, lurking in his subterranean lair, plotting to rule the land.
All these are examples of the wizard, the character class without which
no game could be considered high fantasy. The Quintessential Wizard is
a sourcebook that will greatly expand this class, fleshing out the wizard
from his typical role as a source of magical artillery to a character with
more options and variants than any other in the game. |
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Living for an eternity, elves are free spirits of nature made flesh,
revelling in their connection with all things magical and proud of the
power flowing in their blood. The unseen voice echoing among the trees
with a promise of swift death to any intruder, the master shaper who asks
nature to co-operate in the building of fantastical dwellings, the warrior
who charges into the field atop a flying beast, the child whose soul is
still strong with the power of the fey, the renegade who worships dark
deities deep below the ground, the artist who keeps magic and tradition
alive through song and dance, the wizard who bends magic to his will by
the power of his ancient blood. All of these are a few examples of elves,
the most traditional and vivid of all fantasy races. |
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With a heavy pick slung over his shoulder, the bearded miner heads deep
into the earth in search of precious metals and gemstones. The smith swings
his hammer again and again, beating half-molten metal into cleaving axes
and crushing hammers. Crouched in the stygian depths of the underland,
a lone scout watches as his enemies prowl past and waits for his chance
to strike. Burrowing through the underland, a merchant guides his caravan
toward the Silverbore and the riches beyond. |
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The square jawed, half-orc boxer, yearning to be a legitimate champion
but beholden to the whims of a gangster cartel. The halfling acrobat, running
up walls and tumbling from rooftop to rooftop as easily as he cartwheels
across the stage. The serene elf bodyguard, slender and graceful but able
to crush a giant's skull with a single kick. The wandering philosopher,
slow to anger but an implacable defender of the poor. All are monks and
all can be created using the rules and guidelines presented here, in The
Quintessential Monk.
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Witches, a word that invokes fear, confusion and superstition. These
feelings are well grounded in culture; from folklore to fairytale to play,
witches appear as shadowy figures with a malevolent intent; or as noble
and kind hearted individual who risk their all to save an innocent child.
The witch can fit into either stereotype with ease. Some miles away an
aged figure labours to birth a dying infant, sensing the baby's distress,
he invokes the goddess and the deathly pallor is replaced by a vibrant
pinkish hue. A full moon stares down from a blanket of infinite gemstones
and passing beyond its face is the silhouette of a robed woman, with pointed
hat, riding upon a broomstick. All of these are examples of the witch as
he has been seen from a host of varied perspectives ranging from village
elder to servant of dark forces. The Quintessential Witch is a sourcebook
designed to add a new class to those presented in Core Rulebook I. Within
this volume players and Games Masters alike will have at their fingertips
the material needed to play a character that is on the one hand compelling
and on the other despised. |
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When mind and steel are joined to a common purpose, the psychic warrior
is the result. Combining mental techniques with combat skills, the psychic
warrior is a competent fighter with a plethora of dazzling abilities hidden
up his sleeve. Want to run up a wall and strike at an opponent from overhead?
How about suddenly gaining an extra action while in combat? Or merge a
weapon with your body so it is never out of reach? All of these and more
lie within the grasp of the psychic warrior.
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The strange woman tending to her herbs in her apothecary, her plants
seemingly invested with strange magical properties that only she can reap.
The mysterious old man out in the wilderness, surrounded by the ancient
stones built before there was human civilisation. The robed and wizened
figure leading the land's champion to kingship. The tribal guardian tending
to the newest of civilisations or the face-painted warrior that will stop
at nothing to end the encroachment of civilisation into his lands; all
of these are examples of the Druid, a member of the oldest and most powerful
organisation in all the world and a powerful individual in his own right. |
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Rising from humble beginnings, the samurai rose to become one of the
greatest powers of ancient Japan. Combining viciousness and ruthless tactics
with a rigid code of honour and indomitable willpower, these fabled warriors
managed to transform themselves from elite combatants into a powerful social
and political force. In this book you will find the information you need
to follow the way of the sword and groom a samurai character of your own.
Whether you choose to pursue the martial arts and become a master with
the blade or engage in the tricky manoeuvrings of the Court with a tongue
of acid and a razor-sharp wit, this book has the information you need. |
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Protect the innocent, uphold
the law. These are the basic tenets and the core definition of a paladin,
one of the hardest character classes
to role-play, as they follow a straight and all-too-narrow path in the
course of their adventuring lives. Defending truth and justice against
the endless attempts of evil to subvert or destroy them, the paladin
stands
at the gate, holding the bridge… and none shall pass.
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The world of the Psion is a strange and wondrous place. Where others
see magic or spirits, the Psion is aware of the flows of thought and ideas.
Able to exert tremendous control over himself and others, the Psion is
a master of mental energy and a creature who studies a much different type
of science. By drawing upon his internal energies, the Psion frees himself
from a depenedence on the mystical flows of magic or the vagaries of fickle
gods on high. Unlike the arcane or divine spellcaster, the Psion depends
only on himself and the psionic energy produced within his mind. This gives
him a great deal of flexibility, allowing him to call upon any power his
knows and can fuel. Within the pages of this book, you will find new ways
to expand and enhance the powers of pcionics, providing the Psion with
new options and augmentations for his existing abilities. |
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Without a doubt the toughest of all character classes, the Barbarian
gets his spoils in the Quintessential Barbarian. With all new Character
Concepts and Prestige Classes permitting any character to be tweaked, to
guidelines on how to amass a horde, survive in the wilderness and use rage
abilities to an exceptional degree, The Quintessential Barbarian has everything
players of this class have been waiting for. |
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Often reviled as a mere jack of all trades, the Bard is actually one
of the most potent character classes available. The Quintessential
Bard takes advantage of this flexibility and gives players a whole
host of new options for their characters.
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The Quintessential Gnome offers any player choosing the gnome race a
host of alternatives for the growth and development of their characters.
This supplement, written by Alejandro Melchor (EA Constructs, Quintessential
Elf) grants gnome characters a host of new feats, spells, tricks and
much more, giving players a wide range of new options in their games.
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This volume in the Quintessential series presents the drow in all their
hellish glory, revealing for the first time their practices from birth
to death and beyond. Contained within these pages you will find the secrets
of the drow, enabling Games Masters to create dark elf villains or players
to design the drow characters of their darkest dreams.
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The Quintessential Sorcerer
is the latest book in Mongoose Publishing’s
line of class and racial sourcebooks, all of which are designed to greatly
expand a player’s options when creating and playing his characters.
Integrating effortlessly into any fantasy campaign, these books are a
toolkit for players and Game Masters alike, packed with new options,
rules and, especially, ideas. The Quintessentials are designed to take
you characters from levels 1 - 20 and your campaigns further than you
ever thought they could go.
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The ranger is potentially one of the most powerful character classes
in the game. He is a good, solid combatant, but with a far greater array
of off-the-battlefield class features than the fighter, barbarian or paladin,
and more skills to boot. He may not have the feats of a fighter or rage
of the barbarian, but on his own ground, in his element, there is no-one
to match him. He is full of surprises, too, throwing in a spell here, using
his preferred combat style to deadly effect there, then demonstrating some
other unexpected quality before finally just plain enduring through whatever
obstacles are placed before him, as grimly resolute as the day he set out
on his quest.
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In this sourcebook, halfling players will find a veritable feast of new
options and ideas for their characters. The book kicks off with character
concepts, a set of ideas and suggestions for different types of halfling
character, from the friendless black sheep to the faithful hero's sidekick,
each with their own unique quirks and reasons for adventuring. A chapter
of prestige classes explores new options and powers for higher-level characters,
as well as delving into important positions in halfling culture like the
Clan Matriarch or Clan Defender. New tricks let the halflings do what they
do best, such as assimilating into cultures, confidence tricks, and cooking.
New feats are included to support these tricks as well as giving new options
for halflings in combat. Tools of the Halflings contains a host of new
items crafted and used by the small folk. |
26.95 |
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At their core, half-orcs
raised by humans are not as different as those taken in by an orcish
tribe even if their outward demeanour is
completely
different. A runt raised by orcs learns to endure the physical abuse
of other orcs his age, just like a bastard child must endure the psychological
and emotional torture of growing up in human society; orcish snaketongues
know themselves smarter than their peers and worm their way around obstacles
all the while human bully banes use their superior strength to endear
themselves
to the weak, whom they defend with a mixture of altruism and a need to
feel appreciated. Even those rare half-orcs who grow up without ties
to either society or as a result of both have the same core of rage,
shame
and resentment that makes up most of a half-orc’s mindset. |
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To many players, a human
character is an ideal eidolon or avatar. It allows escapism while simultaneously
letting you see yourself in your
character’s
situation. There is no need to adopt an alien mindset or try to roleplay
a person who lives by non-human values. Humans are and always have been
the easy choice of race. On account of their versatility, they have unfairly
been seen as essentially bland and uninteresting. It is not necessary
to detail humans in the game world, because everyone already knows all
about
them. What is there to say about humans, the opt-out choice of character
race, the race that offers nothing in the way of racial features but
the increased versatility of additional skill points and bonus feats? |
29.95
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The nature of chaos is not endless change, though it may seem otherwise. Constant, unceasing change is predictable, it is understandable, it is its own form of order, and just as much the antithesis of chaos as immutable, static sameness is.
So it is with chaos sorcery. Chaos magicians can use their control of chaos energy to cast spells in a near infinite number of permutations, limited only by their imagination and their strength of will. Even a novice chaos mage is more versatile than his bard, sorcerer, and wizard peers, and a powerful chaos mage could, conceivably, weave a hundred spells each day and never cast the same one twice. |
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With the help of this sourcebook, any character choosing the fighter
class will find many alternatives and options expanding his range of abilities.
With career paths, fighters can customise their advancement and gain special
benefits from their chosen branch of training; legendary classes offer
a subset and expansion of their combat prowess that may take them to epic
levels and beyond. Multiclassing offers a fighter a complement to his abilities,
while superior tools to enhance his performance. Tricks of the trade expands
the range of tactics a fighter can use in the field, while weapon mastery
and attack moves describe a series of advanced techniques that a fighter
can master for even more devastating effects. |
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Inside the Quintessential Cleric II you will find new tools, new rules and new options to help you take your cleric characters to the next level. In the Multiclass Cleric, you will be introduced to 10 new ways of building your cleric, all modified and enhanced through careful multiclassing. In Paths of Faith, you will be given new tools in the form of variant abilities, which can be selected by those dedicated enough to focus on one aspect of their training or beliefs. In Tricks of the Trade, you will gain new tools to enhance your campaign; tools like conversion, a new use for the Diplomacy skill which allows your cleric to spread the faith of his campaign to the non-believers. In the Prestige Cleric, you will discover the joys of martyrdom and learn the secrets of ascending to the ranks of the angels or falling to stand at the right hand of the demon kings of basalt and flame. |
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For rogues at the bottom end of the pecking order, the greatest reward is to survive to the end of another hand-to-mouth day with a pocket full of pilfered silvers and a bottle of sour wine. Life on the streets is nasty, brutish and short, with many fish and not enough pond to go round. Few of these ragamuffins and tatterdemalions give much thought to achievement as rogues. For them, the issue is one of survival, not of possible eventual attainment. They live on the edge, taking ever greater risks until one day the net closes and they are left wriggling on the end of a hempen rope.
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The Collector's Series II takes an advanced look at the whole range of class and racial sourcebooks from Mongoose Publishing, all designed to greatly widen a player's options for his character within the d20 games system. More than simple continuations, the second series of Quintessential books slot seamlessly into any fantasy-based campaign, giving advanced alternatives for characters of one class or race within the game, allowing both players and Games Masters the chance to give mid- and high-level characters new options without overpowering or unbalancing the game as a whole. The Collector's Series II will not necessarily allow players to make their characters even better, but they will be able to do a lot more than they ever thought possible. |
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The Advanced Tactics series takes an advanced look at the whole range of class and racial sourcebooks from Mongoose Publishing, all designed to greatly widen a player's options for his character within the d20 games system. More than simple continuations, the second series of Quintessential books slot seamlessly into any fantasy-based campaign, giving advanced alternatives for characters of one class or race within the game, allowing both players and Games Masters the chance to give mid- and high-level characters new options without overpowering or unbalancing the game as a whole. The Advanced Tactics series will not necessarily allow players to make their characters even better, but they will be able to do a lot more than they ever thought possible before. |
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This book, the Quintessential Monk II, is designed to bring the thrill of martial arts to your d20 fantasy gaming. Using the rules presented in this book, you will be able to create characters who truly emulate the martial arts heroes of popular culture, of myth and of legend. Read on and immerse yourself in the martial arts world. |
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The paladin is the quintessential hero, the knight in shining armour, the holy warrior, the crusader – the champion. He is the sword against evil, he is the bright line of fire against the darkness. It is he that rides out against the horrors and says ‘no further’.
His burden is a heavy one – utter perfection is demanded from him. On the one side, the stern gods of good wait to judge his every action, ready to strip his sacred powers from him should he fail to be a moral exemplar. On the other, all the ravening hordes of hell yearn to rip his shining armour into shreds and feast on his still-beating heart. |
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The barbarian is, arguably, the iconic character of fantasy, with the wizard and the knight his only rivals for the title. The barbarian is a romantic figure, a savage who knows nothing of fear, who speaks his mind at all times, who treads the width and breadth of the world doing as he will, not bound by morality or any of the mundane concerns which so trouble the civilized man. The barbarian is strength and fury, he is a survivor, a warrior who stands like a colossus above all others who dare claim the title, a man of titanic rages and passions whose animal nature inspires lust in curvaceous maidens. |
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Unlike all the other classes, the druids have strong tie to the land and a unique perspective on the world. All too often, this can degenerate into a stereotype of a tree-hugging xenophobe, a deranged market gardener more interested in driving trespassers out of the woods than in adventuring. This book aims to shatter this style of play and bring back the mystery, mysticism and sacred power of the druid. Their roots are old and deep and dark… |
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The Quintessential Ranger II, is a celebration of all that the ranger is, all that he has been and all that he can be. Inside this sourcebook, you will find page after page of all-new material, every bit of it intended to give the ranger the edge he needs to overcome any challenges the Games Master sees fit to throw his way. |
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Bard characters have many paths at their feet, and are unique of all adventurers that they can follow most of them at the same time. Combining their innate talent for magic, his adeptness at learning and his ability to deal with people, bards occupy an exceptional niche in any group as the party’s representative, leader and support, and The Quintessential Bard II: Advanced Tactics provides all the necessary tools for the bard to become a legend at such roles. |
24.95 |