The Comic Warehouse

Gladiator

Gladiator

It is not yet mid-morning and yet the air of excitement around the grand arena is palpable. You have arrived two hours before the first matches are due to commence for the seats will fill up quickly and you have no wish to endure the sun-blasted stone benches on the south side of the arena for the whole afternoon. The crowds mill about you, all streaming for the grand arena, some mute with trepidation, other proclaiming loudly which gladiator will triumph in the matches. It has been a month since the last games day and you, along with everyone else in the city, are eager to leave behind the concerns of your everyday life, replacing it with an afternoon of fun, excitement and sheer passion.

23.95

Seas of Blood

Seas of Blood

From the lowly deckhand of a fat merchant ship to the deadly pirate captain, the men of the sea are an eclectic mix but all have a profound respect for the ocean on which they ply their skills. It is said that one man of the sea may recognise another immediately and without words, from the other side of a smoke-filled tavern, for each shares a bond that links them together in a way those land-bound can never truly understand. To undertake a life on the high seas is, many might say, a vocation and there are veterans of the waves who swear by this – by signing on with a crew of whatever vessel, a man is making a life altering choice and choosing to pursue his greatest dreams as he hears the call of the sea.

28.95

Ships of the Goblinoids

Ships of the Goblinoids

Feared across the ocean, a ship crewed by the goblinoid races is able to overcome any merchantman and many warships with a determined attack. These races live for war and battle, and their vessels are designed to fulfil this specific need on the high seas. Any adventurer taking to the sea should be very much aware of these ships, for goblinoid pirate and war fleets are a common feature of many oceans and if one is expecting to survive any such encounter, then a basic knowledge of the way these ships function is essential.

14.95

Ships of the Elves

Ships of the Elves

Upon the waves, the ships of the elves are now only seldom seen. Once the ancient race ruled the oceans and none dared challenge their mastery. Now the new races have taken up the challenge of the sea and sail with vigour to all corners of the world. Many may have forgotten the elves, but their rule of the waves has by no means been surpassed.

13.95

Ships of War

Ships of War

Please visit the free downloads page to get download the PDF files associated with this book.War is a great beast that bears no respect for anything or anyone. Wherever there is ambition or a desire for power, there will be war. The sea is not an exception; ever since the first sentient race used anything that floated to bring harm to enemies, the ocean became one of many battlefields, and its watery depths are the final resting place for those who fell in battle, ships as their only grave and monument. Warships are as common a sight as merchants and explorers, and captains of any type of vessel must learn to recognise the outline of a ship, for telling friend from foe is a skill that can save many lives on the open seas.

13.95

Crusades of Valour

Travellers Tales:Crusades of Valour

Two powerful armies face each other across a wild heath, pennants and guidons fluttering wildly in the stiff breeze, warhorses pawing impatiently at the earth. The ground is harsh and difficult, the air raw under leaden skies. Commanders on both sides pace the ground, knowing that to attack invites chaos and disaster. Surely, caution counsels, there will come a better day...

26.95

Sheoloth

Sheoloth - City of the Drow

Crouched within a vast cavern complex, the city of Sheoloth is a skeleton of stone wrapped in tortured flesh and clad in robes of woven silk. From its first beginnings as a captured fortress, Sheoloth has slowly expanded over the decades. Expansion of the city eats away at the stone around it, leaving behind thick cores of marble and basalt to support the ceiling of the city. Glittering corpselights wander the streets, providing illumination to both the estates of the nobility and the meanest hovel of the most poverty-stricken foreigners. It is a place of strange beauty and stark power, at once serene and filled with chaotic violence, Sheoloth is a true home to the drow.

49.95

Pocket Players Handbook

Pocket Players Handbook

For the d20 System to be this wide reaching, it has to be codified and presented in a basic format stripped of all complications first. That is the purpose behind this book, the Pocket Player’s Handbook. In these pages, readers will find the system in its simplest form. Character creation and rules, the kernel for any roleplaying system, dominate the first part of the text while the central theme for most games- combat – is given the middle of the book in great detail. The two most common exotic features of most games- magic and psychic phenomena –provide the last section and sum up this simple presentation of the d20 System.

26.95

Horror

Horror

In most horror games, the character creation rules become the most well-thumbed and familiar sections of the book. Few characters survive for long – some fall victim to bizarre and gory fates, others go insane, and others are only used for one-shots or short campaigns anyway. These rules are designed to produce a well-rounded and workable character as quickly as possible, without producing forgettable, disposable non-entities. For those playing in longer games, or who want more finesse when it comes to character generation, there are more detailed class rules later in the chapter.

49.95

Cybernet

Cybernet

OGL CyberNet is a complete core rulebook, released under the Open Game Licence, allowing players and publishers alike to set games and scenarios to the cyberpunk setting of their choice. Mongoose Publishing is releasing OGL CyberNet under a royalty-free world wide licence, allowing publishers (of both print and electronic books) to use the CyberNet logo and rules to create their own settings and adventures.

53.95

Pocket Handbook

The Mongoose Modern Pocket Handbook

Roleplaying in a modern setting is not very difficult to envision. The easiest analogy to grasp is probably that of an action movie set in the modern day with you and your friends cast in the starring roles. Maybe you are a team of special agents on the trail of a drug lord in some third world country or a group of commandos stalking (and being stalked by) a bizarre alien with a yen for deep fried earthling. Modern roleplaying is just like playing parts in a movie expect the script is only a guideline and the ending is not written yet.

24.95

Pocket Games Masters Guide

Pocket Games Maser's Guide

In a new handy-dandy size comes everything a Games Master needs to know in order to run the D20 system! A perfect complement to the Pocket Player's Handbook, the Pocket Games Master's Guide wil reduce the need for you to lug heavy books to every gaming session!

22.95