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The Coming of Shadows

The Coming of Shadows

The galaxy is changing. Races that have held sway over dozens of worlds are in decline, mighty empires are crumbling and a dark and terrible force has moved its agents into position to launch untold devastation. Not all is lost, however, as the Third Age of Mankind is only just beginning and heroes stand ready to put themselves in harm’s way to defend what they believe is right. The scene is set for confrontations of galactic proportions but it is only now that the true nature of the enemy is being revealed.

31.95

Game and Fact Book

Babylon 5 Roleplaying Game and Factbook

The greatest science fiction adventure ever comes to roleplaying, giving an entirely new gaming experience. With incredible attention paid to detail, this is the definitive resource for the Babylon 5 TV series, and is jam packed full of never before seen information, including character descriptions and the complete layout of the Babylon 5 diplomatic station itself!

56.95

The Fiery Trial

The Fiery Trial

Chrysalis, the final episode of the first season of Babylon 5, was a turning point for the series in many ways. What had essentially been, to that point, a space opera with loosely connected episodes now revealed itself to be much more—a single integrated story with a single plot, and that amazing, powerful tale was only just getting started.

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Earth Alliance Fact Book

The Earth Alliance Fact Book

This book will detail the Earth Alliance in its entirety. From the homeworld of Earth to the colonies of Mars, Proxima, Orion, and more, every part of the Alliance can be found in these pages. Vehicles, weapons, equipment, characters, and more are examined in complete detail. The roleplaying possibilities are endless!

 

The Minbari Federatiion

The Minbari Federation Fact Book

Never was this more evident than at the Battle of the Line in the year 2247. Earth’s last defenders held out a thin line of hope and starships against the encroachment of an overwhelming Minbari battle fleet. The Earth/Minbari War had begun with a misunderstanding and seemed destined to end with the complete destruction of the human race. As one determined but hopelessly outnumbered Earth ship after another fell to the Minbari’s technologically superior firepower, all seemed lost. Then, for no explainable reason, the Minbari surrendered and withdrew. There were to be no terms, no reparations for the losses of the war, but the Minbari pulled back just short of wiping out humanity. They ceased fire and stopped the advance on the very eve of their victory.

 

Point of No Return

The Point of No Return

Inside you will find: Updates to all the main characters of the series, as well as statistics for the newly arrived; The entire third season is detailed within this supplement with a timeline of events, as well as detailing all the major and minor events of the year; Rules additions for Shadow technology, and the Anla'shok Ranger prestige class; Equipment and vehicles from Screamers to syntheplast.

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The Centauri Republic

The Centauri Republic

The Centauri are a poeple born of kings and the inheritors of dreams. Such a people are motivated by many things. some want to keep their wealth and power. Others want such things for themselves. Some want to stand proudly amid the stars and shout their names for all to hear. Others just want to feel pride one more time before they die. The Centauri will rise, once more, to the heavens, no matter the cost.

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No Surrender No Retreat

No Surrender, No Retreat

No Surrender, No Retreat describes the events of 2261 as they appear in Season 4 of Babylon 5. It explores in detail the personalities, events, and technology that shape the next million years of civilized evolution. Used in conjunction with the other season books and the core Babylon 5 RPG, No Surrender, No Retreat allows the Games Master to extend his games beyond 2259. Characters can participate in the grand sweep of the Great War, assist the Mars colonists in their bid for independence, or stand firm against the alien influenced Sheridan and his mad war of conquest.

 

Technomages

The Technomages

Within these pages, the mysterious order of techno-mages is at last introduced to the Babylon 5 roleplaying community. This group adds nothing less than an entire collection of techno-magical characters, spells, items, and technology to the game. However, despite appearances, the reader must remember that technomancy is not magic. Everything a techno-mage does can be traced back to the filaments of highly advanced technology strung throughout his body. Magic is not something that can be easily taught, but takes a lifetime of study to completely master. The life of a techno-mage is a constant struggle to control his destructive impulses and live up to the tenets of his order.

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The Narn Regime


The Narn Regime Fact Book

It has been said that to defeat the monster, one must become it. There can be no greater example of this truth than the metamorphosis of the Narn into what they have become. There is, however, an inner peace that even a hundred years of slavery and warfare cannot extinguish or destroy left within them. The Narn are a study in contrasts. They are a brutal, savage race capable of much bloodshed and violence, but they are also inherently spiritual and given to lengthy philosophical debates and contemplative reflection.

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The Psi Corps


The Psi Corps

The Psi Corps is a bridge to the future. As the past century has shown, the changes needed to assimilate telepathy into human society are difficult and painful. The Psi Corps holds telepathy in trust, protecting it from abuse and finding the best possible path for it. It is a necessary step as we take our place in the galaxy.

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A Call to Arms

A Call to Arms

The game of space combat in the universe of Babylon 5. Throughout the station’s turbulent history, armed fleets have enacted the harsher policies of their governments. Now you can play out these confrontations on the tabletop with entire fleets drawn from the Earth Alliance, Minbari Federation, Narn Regime, Centauri Republic, or any one of the many other races that dwell in the galaxy.

From skirmishes involving single cruisers hunting down raiders to the clashing of allied fleets against the forces of ancient beings aeons old, A Call to Arms is your ticket to exciting battles that take place in the depth of space.

61.95

The League of Non Aligned Worlds Fact Book

The League of Non-Aligned Worlds Fact Book

This sourcebook for the Babylon 5 Roleplaying Game contains information on the League of Non-Aligned Worlds, a political power block with hundreds of years of tradition and galactic influence behind it. You will discover how it calls for internal vote, implements internal policy decisions, and deals with external issues such as treaties with other races and political dealings with the major races of the galaxy (Earth, Minbari, Centauri, and the Narn).

There is also a sizable section of the book devoted to five of the member states of the League (Abbai, Brakiri, Drazi, Gaim, and the Vree). Their culture, biology, and technological developments are listed here in enough detail to provide Games Masters and Player with all the information they should need to make the race an important addition to their campaigns. Feats, prestige classes, and new rules are given in each section.

42.95

The Zocolo

The Zocolo

Welcome to The Zocalo, the equipment book for the Babylon 5 Roleplaying Game. Within, you will find a pleathora of gadgets and gizmos, ranging from the ridiculous to the sublime. Some of this equipment appeared in other Babylon 5 books. Most debut here, although a careful viewer will recognize them, or at least their implied presence, from the show. This book will also lay out the cost for various services, ranging from the fees for maintaining a potted plant in your room to renting a starcruiser or putting on a fireworks display.

28.95

Fact Book

Roleplaying Game and Fact Book

You favourite science fiction RPG, now condensed into a handy pocket-sized edition! Contains all the essential rules and stats from the main rulebook, enabling you to carry just this and the Mongoose Pocket Player's Handbook to the table.

 

Wheel of fire

Wheel of Fire

The fifth and final season of Babylon 5, covering the entire Earth Year 2262 comes to the RPG! Detailing all the events, characters, technologies and spaceships of the season, the Wheel of Fire fact book will bring your campaigjn fully up to date and allow your campaign to fulfil its every promise.

 

The Drakh

The Drakh

The Drakh is a sourcebook detailing the history, technology, weapons and starships of the infamous heirs to the Shadows, This book also delves into the secrets their telepathic group mind and information is also provided on all the Drakh's secret conspiracies and operations, from their involvement with the Techno-Mages to their dealing with the Psi Corps and their occupation of Centauri Prime.

26.95

Last Updated June 16, 2006