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The Root of All Evil

The Root of All Evil

This exciting book is the first role-playing adventure module set in the newest 3rd Edition Dungeons and Dragons campaign world, The Kingdoms of Kalamar. The epic story begins in the northern country of Shynabyth where the players are assembled to find the remnants of a meteor said to be made of the rare substance mithril. However, what they uncover is a plot to construct a powerful magic relic. Unfortunately the artifact is a tool for wickedness and the players soon find themselves on a quest to Reanaaria Bay to find the means to destroy the evil item and its insidious master before she destroys them.

19.95

Midnights Terror

Midnight's Terror

Players begin in the ancient City of Dreams, Thygasha, where they become embroiled in a bitter dispute between warring religious sects. In the Kydobahn desert they find the answers to all their questions in the ancient ruins of a lost civilization.

23.95

Forging Darkness

Forging Darkness

In order to defeat an evil wizard, players go on a quest to collect three ingredients that they will use to forge a magic coin. Ah, but what will be more dangerous to collect, the mysterious diamond touched by death, the blood of an outsider spilled by a coward or the breath of a blue dragon?

18.95

Coins End

Coins End

The epic battle between good and evil comes to a head as the players, now armed with the means to destroy the Evil Coin, tread cautiously into northern barbarian lands to confront their evil nemesis in her home territory. With the awesome power of the wicked Coin of Darkness and daunting numbers of humanoid forces, players witness power seemingly beyond control. Can they stop it?

19.95

Harvest of Darkness

Harvest of Darkness

This action-packed book of adventures is set in the new Dungeons and Dragons campaign setting, the Kingdoms of Kalamar third edition. The story begins as the players uncover the plot of an evil priest of the Harvester of Souls to raise an undead army on the outskirts of an unsuspecting village. Though they may defeat him, his cult will lead them to frightening clues and hints of ancient evil that must be stopped. The four distinct adventures in this book are tied together but they can also be spread out and used individually to suit the needs of the GM.

20.95

Aldrivs Revenge

Aldriv's Revenge

Duke Aldriv III has been murdered. His brother, Prince Cardor, has disappeared. Mordeln, son of Prince Cardor, believes that he may be the assassin's next target. The race to find the Prince before the assassins do begins as the players join forces with Mordeln.

19.95

Lands of Mystery

Lands of Mystery

Four distinct and separate adventures which can be used individually, or tied together that can also be used individually to suit the needs of the GM. Players uncover an evil cult which travels upon a mysterious ship from distant lands, become embroiled in a battle between two fey races, search for the murderers of a kindly gold dragon, and battle strange orcs the likes of which they¹ve never seen before. This fantastic book of D&D adventures includes 5 new 3e monsters, 4 new 3e spells, magic items and poison, detail on eight diseases and jumpstart rules for underwater adventuring.

23.95

Lost Tomb of Kruk Ma Kali

The Lost Tomb of Kruk-Ma-Kali

The legacy of Kruk-Ma-Kali - a long-dead hobgoblin king - is still remembered throughout the lands of Tellene. Now, your players have the opportunity to search for Kruk-Ma-Kalis lost tomb and locate the riches (and dangers!) within. But beware... it will take more than just a strong sword-arm to solve and survive the many puzzles and riddles of the tomb! This D&D adventure for 8th to 14th-level players is located in the Elos Desert, in and around the city of Dijishy and the Elenon Mountains, and gives players the opportunity to adventure in city, dungeon and wilderness areas. This adventure module also includes new monsters, new magic, and a special edition of ImageQuest, illustrating each and every room within the tomb!

26.95

Deathright

Deathright

While in the Principality of Pekal, near the southernmost shore of Eb'Sobel lake, the heroes become isolated from the surrounding world by a combination of disease quarantine and undead activity. Adventurers will face their darkest fears, as they become entangled in an investigation of ancient evils, unhallowed life and sudden death. This Kingdoms of Kalamar adventure is intended for 4th to 6th level players.

24.95

Sirens Prize

Siren's Prize

A daring quest takes the adventurers first to a wizard's tower, then below into dangerous seaside caverns to face a daunting challenge and unravel the mystery which is the Siren's Prize. Players will find the journey to be a test of intelligence, wisdom, and fortitude, as they become the owners of great fortune - or hideous tragedy. This Kingdoms of Kalamar adventure is intended for 5th to 8th level players.

19.95

The Invasion of AurnKid

The invasion of Aurn'Kid

ArunKid - a small farming village with a sinister legacy. Now, a group of gnomes seeks vengeance for wrongs done to them long ago. But to save the village, the heroes must seek answers from the most unlikely sources. Everyone seems to want to claim the village of ArunKid - the gnomes, the Kingdom and even a murderous band of brigands. But who should get it is up to the heroes to decide... This Kingdoms of Kalamar adventure is intended for 1st to 3rd level players.

18.95

Fate of Heroes

The Fate of Heroes

Over the years, the Prophets, as the clergy of goddess of prophesy, time and fate are called, have built temples and churches throughout Tellene. One such sanctuary in the Kakidela Mountains is rumored to hold dangerous secrets in the catacombs below. Now the reclusive clerics appear to be abducting innocent people. Can the PCs find out what is going on there and will they be the ones to fulfill the Fate of Heroes? Like all Kenzer & Company's adventures, this exciting story includes our innovative ImageQuest adventure illustrator that allows DMs to actually show the players the boxed text. Because a picture is worth a thousand words!

14.95

Last updated February 11, 2005