Rapture  The Second Coming

Rapture the Second Coming

Lucifer, the “Light Bearer,” announced his return in August 1945, with the fire of two new suns. When they flashed into existence over two cities in Japan, the last sight thousands saw before their retinas melted were the compassionate and smoldering eyes of the Fallen One. Nothing remained but the faint shadows of their souls etched into the concrete ruins of buildings and streets. A new age had dawned, for Earth had become the Throne of Hell.

41.95

Fading Suns

FADING SUNS (Second Edition) roleplaying game rulebook

It is the dawn of the sixth millenium after Christ and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation -- and then squandered it, fought over it, and finally lost it. A New Dark Age has descended upon humanity, for the greatest of civilizations has fallen and now even the stars are dying. Feudal lords rule the Known Worlds, vying for power with fanatic priests and scheming guilds.

34.95

Character Codex

Fading Suns: d20 Character Codex

Player characters come from all walks of life: nobles, priests, guildsmen, aliens and barbarians. Now, they can come from even more freakish backgrounds! The Fading Suns: d20 Character Codex is an invaluable expansion to the Fading Suns: d20 rules. It includes alien races, the Changed (genetically engineered mutants), prestige classes (the True Knight, the Saint, the Talent, the Phoenix Guardsman, and the Manifest Light Commando), new psychic powers, new theurgy rites, weapons, equipment and valuable information on knightly orders, new religions, guilds, and military units.

37.95

Stellar Bestiary

Lord Erbian's Stellar Bestiary

The 23rd edition of the original Lord Erbian’s, verified by Imperial exchequer — accept no imitation. Surveying the Known Worlds and beyond since 4732. The foremost guide to dangerous and intriguing zoology, xenology and cryptoxenology, including beasts and aliens real, imagined and devilish. Don’t be taken in by false editions! Let the original and verified Lord Erbian’s mentor your purchase or safari!
Lord Erbian’s Stellar Bestiary is a collection of creatures for Fading Suns and Fading Suns: d20 space-fantasy roleplaying. It presents dual stats for each creature — both HDI’s Victory Point System and Wizards of the Coast’s d20 System. It includes alien beasts from all over the Known Worlds, the barbarian worlds and even Vau and Symbiot space.

31.95

Worlds of the Realm

Fading Suns Worlds of the Realm

A deluxe, one-volume collection of the Imperial Survey series — including the new Imperial Fiefs survey.
Emperor Alexius has sent his Questing Knights forth to bring back reports from all quarters of the Known Worlds on the state of his empire. Each survey is a report written by a Questing Knight in a unique voice, and is suitable for both players and gamemasters.
Included herein are first-person accounts from the following planets:
• Hawkwood Fiefs: Ravenna, Delphi, Gwynneth, Leminkainen.
• al-Malik Fiefs: Criticorum, Shaprut, Aylon, Istakhr.
• Hazat Fiefs: Sutek, Aragon, Vera Cruz, Hira.
• Li Halan Fiefs: Kish, Icon, Midian, Rampart.
• Decados Fiefs: Severus, Cadavus, Malignatius, Cadiz.
• Imperial Fiefs: Byzantium Secundus, Tethys, Stigmata, Nowhere. (Get a free download here!)
• d20 Rules: Includes creatures from all the survey volumes and new prestige classes: the Duelist, the Free Trader, the Missionary and the Symbiot Hunter. Also: Expanded uses for the Diplomacy skill.

37.95

Heretics and Outsiders

Fading Suns Heretics & Outsiders

The Known Worlds are rife with those who refuse to follow the social order. Whether practicing their rebellion in private or fomenting public revolt, these malcontents threaten the powers-that-be. Heretics refuse to follow the Church’s doctrines of proper faith, and so risk their own souls and those of others through their example. Psychics plot to overthrow mundane humanity — or worse, attempt to force psychic awakening on others through the mysterious Sathra Effect.

28.95

Spies and Revolutionaries

Spies & Revolutionaries

Blur suits and wireblades now complement the cloaks and daggers of the past. In the 51st century, spies are a necessary evil. Without their deft fieldwork and cunning intelligence, noble reigns would topple and guild monopolies crumble. Although small in number and incognito in guise, these spies daily betray trusts, seed lies and mistruths, steal high-tech secrets and even poison rivals — all in pursuit of their patrons’ power. Even the Church plays these games of death and deceit, using ill-gotten secrets to sway their secular rivals — or protect them from a greater darkness.

 

Legions of the Empire

Legions of the Empire

In the far-future Fading Suns universe, might equals power. No one rules for long without military might to back him up - even the Patriarch has a fleet of battle cruisers! This book brings out the Known Worlds' most dangerous people and places with a bang, allowing gamemasters to put players in the middle of the bloodiest conflicts against the most feared warriors - including the Symbiot-fighting Stigmata Garrison! New weaponry and war tech provide numerous excuses to blow things up.

 

Merchants of the Jumpweb

Merchants of the Jumpweb

The nobles and the Church may vie for the leadership and minds of the Known Worlders, but the merchants own the stars. Without their high-tech savvy or the loans from their coffers, travel and commerce could not take place. This book details the histories and modus operandi of the Merchant League guilds, from the weird Engineers to the stately Reeves.

 

 

Aliens & Deviltry re-presents two classic Fading Suns sourcebooks

CHILDREN OF THE GODS: OBUN & UKAR
One of the earliest sentient races humanity discovered was the Ur-Obun — peaceful and wise philosophers. Soon after, humanity met their cousins, the Ur-Ukar — vicious and cruel warriors, with a starfaring empire of their own. Humanity has played the two against each other ever since. These two races were gifted by the gods — the ancient Anunnaki jumpgate builders — with unique technology. Xenologists now scour their homes and myths for clues to the riddles of the ancients. But some wonder: How long will the gods permit such transgressions against their children?

34.95

Sinners and Saints

Sinners & Saints

Here is a rogues gallery of people and creatures from the Known Worlds and beyond: noble rivals, well-meaning (and not so well-meaning) priests, space pirates, deadly mercenaries, assassins, alien animals (pets and predators), bizarre creatures and more. Each has a story to tell and will lead player characters into intrigue and adventure. Each comes on its own sheet for ease of use by both players and gamemasters.

 

Orphaned Races: Ascorbites & Hironem

Each book in the Alien Expeditions series examines one or more alien races, detailing their histories, cultures, and planets of origin from multiple perspectives. Orphaned Races features dual-stats for both Holistic's Victory Point System and the d20 System

26.95

Colombia d20

Colombia: d20

Colombia’s history is rife with revolution. From the Spanish conquests of the 16th century to the 19th- and 20th-century peasant uprisings, the land has seen much spilt blood and little stability. In the modern era, the Drug War ups the ante even more, with drug lords, leftists guerillas, right-wing paramilitaries, and U.S. special ops troops and mercenaries all fighting one another for what they perceive as theirs, whether it be money, political power or protection of oil pipelines. The little guy, as always, is caught in the middle, trapped between warring ideologies.

27.95

Solamlia d20

Somalia: d20

For centuries a battleground for empires and enemies, Somalia is no stranger to war and strife. During the Cold War, the United States and the U.S.S.R. sent tons of weapons to this country, and these quickly spread throughout the land. However, the post-Cold War era provided the worst weapon: famine. Turned into a tool of extermination by ruthless warlords, Somalia soon became a test for the rest of the world’s ability and resolve to bring peace. This grand effort to create a New World Order died in the sands next to the gaunt corpses of starved babies.

 

Afghanistan d20

Afghanistan: d20

Long before war rocked its steepest mountains and destroyed its dreams, Afghanistan civilization had lasted for millennia, giving birth to philosophers, scholars, warriors and poets. Alexander the Great made its lands a central part of his empire, and Mongols, British, Russians and others have fought over its rough lands and stark beauty.

 

Last updated Feb 18 2004