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Medieval Players Manual

Medieval Player's Manual

The Medieval Player's Manual gives you everything you need to have exciting adventures in the age of Christianity and crusade. This is not Hollywood medievalism, but the real thing. The Medieval Player's Manual has been exhaustively researched to provide rules that reflect the actual beliefs of the period. Ars Magica line developer David Chart has written a book that is both authentic and playable. Take your d20 game back to the Middle Ages with the Medieval Player's Manual.

26.95

Skull and Bones

Skull & Bones

Pirates prey upon Spanish Galleons, adventurers search for buried treasure, and the dead walk the streets of Port-au-Prince-this is the world of Skull & Bones. Whether you choose to adventure on the Spanish Main or merely use the rules to add horror and piracy to your own d20 campaign, Skull & Bones is your starting point for thrilling action on the high seas.

34.95

Testament

Testament

The world of the Bible comes to life in this campaign setting for the d20 System. Play a wandering Babylonian magus, a sorcerer in the service of Pharaoh, a Canaanite maker of idols, or a prophet of the God of Israel. Testament gives you everything you need to immerse yourself in the Biblical Era, including a dozen new classes, over 30 new monsters, over 50 new feats, and over 100 new spells; rules for barter, curses, piety, and for running mass combat in a mythic age; and guidelines for leading a small tribe through the hazards of the Bronze and Iron Age world.

41.95

Mindshadows

Mindshadows

On the distant island-continent of Naranjan, brave adventurers study the psychic arts under powerful gurus, battle treacherous yuan-ti in the depths of ancient dwarven ruins, and evade elven cannibal tribes in the tropical jungle. From the decadent city-states of the Spice Coast to the treacherous capital of the Sudarshan Empire, adventure awaits—for those brave enough to traverse this exotic land.

25.95

Spiros Blaak

SpirosBlack

SpirosBlaak, the latest in Green Ronin's critically acclaimed Mythic Vistas line, presents a complete archduchy that can be used as a stand-alone campaign setting or integrated into an existing world. With the gods fallen, it is up to the Player Characters to bring light and hope back into an archduchy overrun with lycanthropes. In addition to detailing this grim and gritty setting, SpirosBlaak includes black powder rules, new core and prestige classes, and a plethora of new gods. When the moon is full, will you lock your door and hide or draw your sword and fight?

 
Trojan War

Trojan War

Green Ronin first delved into the Bronze Age in Testament: Roleplaying in the Biblical Era. Now the Trojan War picks up where Testament left off, bringing Homer's Iliad to life. Fight under Achilles for the honor of Helen or stand up with Hector and defend Troy with your life. The Trojan War gives you everything to bring Bronze Age Greece to life, including new classes, feats, and magic items, and game stats for all the war's famous heroes. An update of Testament's mass combat system is also included. Gods plot, chariots thunder, and hoplites charge beneath the walls of Troy. Battle lines have been drawn. Which side are you on?

33.95

The Black Company

The Black Company

The Black Company Campaign Setting is suitable for games set in any era in the novels, during either the Books of the North or the Books of the South. Moreover, it is suitable for any style of play, from low-magic fantasy to epic excitement. Players can take part in the Lady's consolidation of the Empire in the north, become embroiled in the intrigues of Taglios, and even lead armies at the Tower of Charm. They might take the role of unsavory thieves in Oar, or face Kina in an epic showdown. Players can explore the time before the novels, or even pick up where the novels left off. The Black Company Campaign Setting has it all, promising new worlds of excitement for fans of the series both new and old.

49.95

Last updated January 3, 2005