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Beholders

Complete Guide to Beholders

Behold: the ultimate resource for the ultimate monster. With enough material to sustain a campaign for years, the Complete Guide to Beholders offers a completely new perspective on this misunderstood monster. Far more than simply a book of new options, this work is a transformation of the beholder. It expands their social structure and cultural life in new ways, forever changing the way you play them.

20.95

Doppelgangers

Complete Guide to Doppelgangers

As a GM, you will learn how to run doppelgangers -- both in combat and role-playing situations. And since every Complete Guide includes guidelines on playing the monster as a character race, players have new options, too.The true origin of these bizarre creatures. Background on doppelganger social structure, including their various life stages and details on how they have penetrated human and demi-human society. Unique campaign ideas and adventure hooks centered around doppelgangers. New monster stats for intriguing variations on the standard doppelganger.

15.95

Wererats

Complete Guide to Wererats

Imagine a race of lycanthropes so devious, so cunning, and so insidious that they conquer entire kingdoms without ever being seen. These are the wererats. Their secretive broods infiltrate key posts in the government, military, and guilds, ensuring political protection from their enemies. When fighting can't be avoided, the mystic Council of the Flesh unleashes its horrific cross-bred monsters, which never give a hint as to their wererat origins. When nothing else works, the hard-hearted Weavers spread filth and disease, eliminating entire cities with a single contaminated breath. Kingdoms fall, power changes hands, and the enemies of the wererats are exterminated, without a single outsider ever knowing how.

16.95

Treants

Complete Guide to Treants

What happens when a forest dies? Its treant swears vengeance. Learn about the dark side of treants: fury, hatred, revenge, and the charred, undead creatures left behind when a treant burns...

The Complete Guide to Treants is a stand-alone, world-neutral sourcebook covering everything you ever wanted to know about treants. It covers the traditional role of the treant as noble protector of the forest, but also examines the fate of those treants who turn to other means.

19.95

Liches

Complete Guide to Liches

Do traces of humanity remain after a spellcaster's transformation into a lich? The answer is yes. This guide to liches humanizes the evil monster that has traditionally been relegated to the lowest levels of dank, dark dungeons..

The Complete Guide to Liches introduces the concept of the redeemed lich, who has sloughed off his undead life of evil, and the philolich, a mortal lover reanimated by her lich companion to keep him company as he whiles away his centuries. The "typical" lich is examined in detail, along with several new varieties, including the monstrously powerful drowlich and the time-challenged novalich (whose more limited creation rituals give him but one year to complete a specific task).

17.95

 

DM Campaign Tracker

Are you caught off gaurd when your players decide to visit the NPC blacksmith from four sessions ago? Do you have trouble remembering whether an unidentified potion of bull's strength is the blue one or the sparkly green one? And when was that dwarven religious holiday again? Use these handy sheets to keep track of all this and more.

6.95

The Complete Guide to Rakshasas

The Complete Guide to Rakshasas

The Complete Guide to Rakshasas takes you into this world of ancient myth and unbridled ambition in a journey where each adventure is merely one episode in an eons-spanning quest. Become a rakshasa undertaking grand schemes in the hopes of returning as Ravana. Hunt Ramachandra in whatever form he may take. Or simply take the reins of power and rule for a century or two...

16.95

The Complete Guide to Vampires

The Complete Guide to Vampires

Vampires are the product of unnatural concentrations of negative energy generated through war, famine, cannibalism, or great injustice. The standard vampire that we know as the common variety is far removed from this first cause, but it still thrives on the same negative energy. Vampires have a natural sensitivity to places where negative energy pools, and this is why they are often found at the center of wars, revolutions, and corruption.

But there is more to this story. Unbeknownst to all but the most erudite sages, vampires are a necessary byproduct of the natural order of things. The process that forms a vampire spawn from a creature slain by a vampire actually sucks ambient negative energy out of the prime material plane, concentrating it in the undead life force of the newly revived spawn. Vampires act as living conduits of negative energy, channeling it into themselves through their own actions, then feeding off it and destroying it in the process.

18.95

Primeval Groves

Primeval Groves

This tome, the third in a series of guidebooks by the legendary Wanderers Guild, is a collection of essays and expositions by the renowned Gubbin Turnipheed. Gubbin has noted his findings from years of exploration across the known (and unknown) lands, with his companion Matron Grubb etching what he finds in his own special style. Here you will find detailed narrative and remarkable depictions of the creatures, races, herbs, useful plants, peoples and gods that Gubbin has encountered on his travels.

27.95

Dragonkin

The Complete Guide to Dragonkin

Dragonkin are bequeathed greed and ambition, but lack the power to claim it. No matter what they do, they can't escape one ever-present fact: they are the spawn of dragons, but they live in the world of man. The Complete Guide to Dragonkin examines these half-bloods in all their forms, from those spawned by polymorphed dragons to the mutant creatures produced by arcane egg-sculpting. It features rules for dragonkin PCs and monsters, new feats and racial templates, four new prestige classes, rules for ancient dragons that ascend to the power of gods, and more! Like all Complete Guides, it is 100% stand-alone and world-neutral.

19.95

Last updated February 1, 2006