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Aerial Adventure Guide

Aerial Adventures I

Sky cities, flying castles, cloud creatures, and the magic of aeromancy: all this and more awaits you in the Aerial Adventure Guide. Written by d20 fan favorite Mike Mearls, this stand-alone sourcebook contains new character options, races, monsters, feats, spells, items, and aerial combat rules that can be integrated into any fantasy campaign -- after all, no matter what world sits at ground level, anything can float above.

14.95

Aerial Adventures

Aerial Adventures II

This covers the sky elves floating city of Sellaine. Nestled in a cloud far above the surface world, Sellaine serves as the nerve center for a vast economy in the sky. Surrounding it are unusual aerial locations: floating mages towers, undead clouds of necromantic energy, and other unique hazards. Features:
Intricately detailed setting of Sellaine, an ancient cloud city on the cusp of enormous change. Drop-in location of Dreadfall; Drop-in location of Fulgashs Tower; Drop-in location of the Wildlands; Stats for all important NPCs and maps for all important places.

16.95

Aerial Adventures

Aerial Adventures III

Monsters, Magic, and Sky Ships covers the items and creatures that are unique to the sky realms. These include: New magic items specially designed for aerial adventures. A variety of new sky ship designs. Monsters, monsters, and more monsters! All adapted to the sky, of course.

15.95

Last updated February 11, 2005