Path of Faith

Path of Faith


13 new prestige classes, including the dervish, the inquisitor, and the daughter of storms
10 new legendary classes, high-level character options for characters of truly legendary ability, skill, and renown
New faith disciplines, such as the everlasting warriors of the phoenix
New organizational templates, including the fanatical Ashen Circle, a company of druids who will do anything in their power to protect their woodland home
Rules for building cults, expanded rules for small gods disciples, unique holy symbols, positive and negative energy, powerful racial ceremonies, and much more

33.95

Path of Magic

Path of Magic

10 unique legendary classes
9 new prestige classes
More than three dozen new feats
Several alternate core classes
New rules for bardic performance styles
Eldritch staffs
Mystical performances
Magical traditions
New templates describing the benefits and drawbacks for characters who join an organization
Expendable foci, a new type of magic item that helps arcane spellcasters control and shape the raw forces of the magic they wield

32.95

Path of Shadows

Path of Shadows

Path of Shadow is the third book in Fantasy Flight's new line of character class sourcebooks for the d20 System. The bestselling Traps & Treachery gave DMs plenty of tricks to spring on Rogue characters, and now it's time to turn the tables in the player's favor! Path of Shadow presents a host of new and exciting options for rogue characters, including new class abilities, rogue organizations, new uses for core skills, new feats, prestige classes, high-level legendary classes, and rogue equipment and magic items.

33.95

Path of the Sword

Path of the Sword


A dozen new prestige classes
More than two dozen new feats
Several alternate core classes
Fully detailed rules for mounted combat and high-flying acrobatic combat
A new system of fighting schools
More than a dozen new mounts
A section devoted to describing fantastic locations and the effects of different terrains and environments on combat
New templates describing the benefits and drawbacks for characters who join an organization
New equipment and weapon modifications
A section on running tournaments and games that might be found at a local faire or royal competition, including rules for holding a joust

37.95