Portals and Planes

Portals & Planes

The definitive d20 System resource for plane travel. This invaluable sourcebook provides DMs and players everything they need to create and run planar adventures and campaigns. Complete rules and guidelines for creating characters skilled at plane travel and world-hopping, as well as new prestige classes, feats, spells, and magic items. Comprehensive descriptions of several different portal types, including their traits, characteristics, and game statistics. Rules and guidelines for designing an endless variety of new worlds and planes. Guidelines for altering existing creatures to create planar variants, and complete descriptions of many new extraplanar monsters and allies.

34.95

City Works

City Works

Cityworks is the definitive d20 System resource for designing and running exciting adventures and campaigns in fantasy cities. New rules for characters adventuring in cities, including alternate core classes, prestige classes, feats, spells, and character design and development guidelines. A detailed overview of fantasy cities, including their origins, histories, factions, governments, economies, and religions. A complete and robust city design system. Urban event templates, including the great fire, plague siege, and revolt. A complete and highly detailed random generation ssytem for buildings, city blocks, and NPCs.

34.95

Seafarers Handbook

Seafarers Handbook

Seafarer's Handbook provides players and DMs with all the information they need to adventure on and below the ocean surface, how to survive adventures on remote islands and the dangers of ports of call. Beautifully designed and illustrated in the Legends & Lairs tradition, the Seafarer's Handbook offers a wide variety of exciting rules expansions, including:

Detailed descriptions and deck plans
Complete d20 System rules for naval combat and boarding actions
Guidelines for creating undersea adventures
New nautical skills, feats, prestige classes, spells, magic items, equipment, and monsters

35.95

Traps & Treachery

Traps & Treachery

Traps & Treachery is the definitive resource for traps, puzzles, mazes, and other tricks for d20 System fantasy games. Along with complete descriptions and beautiful illustrations of dozens of traps and puzzles, it includes:
New prestige classes, including the trapmaster, roofrunner, and discreet companion. There is also a new NPC class, the thug.
New skills, such as mimic voice and urban lore.
New feats, such as craft magic trap, improvise thieves’ tools, and brew poison.
New equipment and magic items, such as night drops, an alchemical substance that temporarily grants the user darkvision.

37.95

Traps & Treachery II

Traps & Treachery II

The world just got a little more dangerous.

Fantasy Flight Games is proud to announce a second book of deadly machinations that DMs can use to pulp, pulverize, and puree their player characters. In the tradition of the original Traps & Treachery, this book will include hundreds of new poisons, mechanical traps, magical traps, and mind-bending dungeon puzzles. The book will be generously illustrated by more of the clever mechanical illustrations that graced the first Traps & Treachery book.

32.95

Dungeon Craft

Dungeon Craft

The Dungeoncraft sourcebook contains complete rules for designing new and interesting dungeons, caves, and crypts. From determining dungeon layouts and denizens, to exciting dungeon templates that can recreate everything from the tunnels beneath a volacano to the cracks beneath a glacier, Dungeoncraft provides players and DMs alike with everything they need to enjoy fantastic adventures in the dungeon and beyond.

Dungeoncraft includes:
New dungeon design templates, New prestige classes, New equipment and spell lists, New feats to help characters survive deadly underground environments and much more . . .

37.95

Monster's Handbook

Monster's Handbook

More than 60 new feats for monsters of all types.
More than a dozen new prestige classes
Dozens of new special attacks and special qualities
New templates
Detailed guidelines on adding abilities to monsters
A comprehensive discussion on using monsters effectively in your game, and suggestions on how to modify existing monsters to present exciting and mysterious new challenges to your players every session.
Sample creatures in each section showcase the new rules and make suggestions on how to effectively integrate them into your campaign.

37.95

Draconic Lore

Draconic Lore

This book contains more than thirty new species of dragon with which to torment, tempt, and delight your players. Will they face the aw-inspriing might of the dire dragon or cower before the mind-destroying horror of the cthonian dragon? Perhaps one of them will be lucky enough to acquire the loyal and fearless guardian drake as a bodyguard, or ride across the planes of existance on the back of the regal planar drake.

The dragons in this bestiary were created to fill specific roles in your campaign. Whether you need a particularly challenging encounter to spring on your players of just want to add a touch of exotic flair to your world, Draconic Lore has just the dragon you need.

22.95

Mythic Races

Mythic Races

Mythic Races provides payers with 30 new detailed cultures for character creation. Each race is beautifully illustrated and details their history, gods, special skills, feats, equipment, and new prestige classes. These races range from the familiar to the alien, and all can be easily introduced into any campaign, making use of level modifiers to maintain game balance.

36.95

Giant Lore

Giant Lore

Giant Lore provides in-depth background for some of the biggest and baddest foes in the d20 System: Giants and their kin. Beautifully designed and illustrated in the Legends & Lairs tradition, Giant Lore offers a wide variety of exciting new features, including:

Dozens of new and original giants and giantkin
Prestige classes and feats specifically designed for giants
Information on integrating giants and their civilizations into your world setting

23.95

Twisted Lore

Twisted Lore

Twisted Lore provides a huge new selection of aberrations, shapechangers, and oozes for use in any d20 System game. Beautifully designed and illustrated in the Legends & Lairs tradition, Twisted Lore offers a wide variety of exciting new creatures, including:

Dozens of new and original aberrations, shapechangers, and oozes
Each monster is crafted to fill a specific purpose in your campaign
Information on integrating each creature into your world setting

20.95

Romance & Relationships

New skills like Small Talk and Wine & Dine and new feats such as Sex Appeal and Smooth Talker give your characters the tools they need to compete in the brutal fantasy world of dating and relationships. An important equipment section gives expanded rules for fine clothing, covering social modifiers for clothing, and a complete guide to accesorising. New prestige classes such as Cassanova and The Ex give expanded options and development paths for characters in social campaigns. But new abilities and mechanics alone won't put a beau or belle at your side -- roleplaying is key. An in-depth DM section covers advice for incorporating roleplaying conversations, wooing, and poetry.

 
Elemental Lore

Elemental Lore

A Compendium of Elemental Creatures
Elemental Lore brings to Legends and Lairsnew creatures ranging from variants on the four traditional elementals to new magical beasts to monstrous humanoids with elemental subtypes.

Elemental Lore offers a wide variety of exciting new features, including; Dozens of new and original elementals and creatures with elemental subtypes; four new prestige classes, each designed for creatures with a different elemental subtype; information on integrating elementals and their abilities into your world setting

20.95

Wildscape

Wildscape

  • New options for druid characters, including druid realms that allow players to customize their druids' spells and abilities.

  • New styles for ranger characters, including two-handed fighting and spear-fighting, as well as new options for non-spellcasting rangers.

  • Complete descriptions, hazards, and stat blocks for a wide range of terrain types, including deserts, forests, mountains, swamps, and wastelands.

  • Comprehensive rules for weather and climate, including ready-to-use stat blocks for a variety of storms and conditions

37.95

Last Updated Febuary 4 2004