Ships and Sea Battles

Ships and Sea Battles

The seas of Theah are home to dangerous mena nd women... almost as dangerous as the vessels they sail. Now, learn about the mighty ships that ply the waves, seeking plunder for their crews and hunting the enemies of their nations. Learn the details of Theah's most thrilling sea battles, and find out how to bring similiar epic clashesto your campaign.On the open waves, your ship is the only thing between you and a watery grave. Ships and Sea Battles will keep you and your character afloat!

31.95

Swashbuckling Adventures

Swashbuckling Adventures

The core world setting of this game is Theah, the universe created for AEG's 7th Sea RPG. 256 pages, hardbound. Nearly 100 new Character and Prestige Classes. Over 100 New Feat. Over 100 new Artifacts and Magic Items. Ship-to-Ship and Mass Combat Rules.

48.95

Magic of Theah

Swashbuckling Arcana

Thean sorcerers gain their magic through ancient bloodlines, inherited from distant ancestors who struck a terrible bargain for power. But theirs is not the only mystic power in Theah. Alchemists conduct their experiments in lonely towers while druids and shamans draw from the strength of the human soul. From dark monsters hidden in the shadows to forgotten artifacts of the extinct Syrneth, magic is all around. You just have to know where to look. Rules for new magic systems, including new prestige classes. New information on the Sidhe and on the mysterious Syrneth. An extensive description of magical artifacts and locales, suitable for any fantasy campaign.

34.95

Island of Gold

Island of gold

At the far end of Thean civilization lies the Midnight Archipelago - a tropical island chain on the edge of the Great Western Ocean. There, brave explorers chart the lost ruins of alien civilizations, pirates carve personal empires in blood and gold, and hidden jungles hold monstrous beings unseen since the dawn of man. Come venture to the furthest reaches of unknown seas... and see what thrilling adventures await. A complete history and description of the Midnight Archipelago, Theah"s mysterious tropical island chain. Specific entries on numerous different islands - each one teeming with adventure and suitable for use in any campaign.

34.95

Explorer's Society

Explorer's Society

Somewhere out there, countless mysteries lie waiting to be discovered. Do you have the courage to find them?

At last, the eagerly anticipated guide to the Explorer's Society is here! From the depths of ancient ruins to the far reaches of the sea, the Explorers seek out all that which is hidden. They brave untold dangers - Syrneth traps, fearsome monsters, and horrors unheard - to uncover the mysteries of their world. Join their ranks... and learn what wonders lie beyond the horizon. Includes complete details on Theah's most prominent secret society: history, organization, and modus operandi, as well as rules for running Explorer campaigns in any gaming world. Fully compatible "hybrid" rules, suitable for BOTH d20 System play and 7th Sea's classic roll-and-keep system.

34.95

Strongholds and Hideouts\

Strongholds & Hideouts

The terror of a thousand midnights is somewhere in that castle. All you have to do is find him...
No swashbuckling hero would be complete without a secret hideout to keep him safe from his enemies... and no ruthless villain would go through life without an imposing fortress from which to work his twisted will. Now those thrilling locales are yours to explore! Fortresses and Hideouts contains a plethora of exciting Théan locations suitable for campaign settings, dungeon crawls, or adventure seats in any campaign. From the dark forests of Ussura to the dungeons of Villanova, Fortresses and Hideouts has the real estate you're looking for! Fully compatible "hybrid" rules, suitable for BOTH d20 System play and 7th Sea's classic roll-and-keep system.

33.95

Cathy Jewel of the East

Cathay Jewel of the East

Travel beyond the Firewall… to a land of mystery and magic unlike anything else in the fabled lands of Théah.

At long last, the most mysterious of Théah's nations is revealed! For thousands of years, the hidden kingdom of Cathay has remained isolated behind a towering wall of flame. From the golden palace of the Celestial Empress to the fearsome Treasure Fleet that rules the eastern seas, no mystery shall remain hidden to those daring enough to venture forth. Keep your weapons - and your wits - sharp, for the ways of the East are now open!

36.95

Heroes Villains and Monsters of Theah

Heroes, Villains & Monsters of Theah

The corners of Théah hold dangers you can scarcely fathom.

Heroes, Villains, and Monsters contains a plethora of new threats and dangers for your swashbuckling campaign. Some wear human faces, such as the sinister Prince Villanova and the dreaded Captain Reis. Others are monsters with no earthly origin: the man-eating sirens, the horrible Schattenmann, and the inhuman Sidhe. Now, uncover their darkest secrets... and learn about the brave men and women who stand against them.

 
The Sidhe Book of Nightmares

The Sidhe Book of Nightmares

Don't be afraid of the dark... be afraid of what hides within it.
For countless millennia, the alien Sidhe have lurked in the corners of our vision... enchanting the unwary with dark magic and tempting the foolish with empty promises of wealth and glory. Theans have rightly learned to fear their cold beauty. But some things are so terrible as to frighten even them. Now, learn the secrets of the mysterious Goodly Folke... and face the unspeakable horror of their outcast cousins. Sidhe and the Book of Nightmares contains everything you need to face the Goodly Folke and come away with your soul intact. (96 pages, softbound)