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The
seas of Theah are home to dangerous mena nd women... almost as dangerous
as the vessels they sail. Now, learn about the mighty ships that ply the
waves, seeking plunder for their crews and hunting the enemies of their nations.
Learn the details of Theah's most thrilling sea battles, and find out how
to bring similiar epic clashesto your campaign.On the open waves, your ship
is the only thing between you and a watery grave. Ships and Sea Battles will
keep you and your character afloat! |
31.95 |
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The core world
setting of this game is Theah, the universe created for AEG's 7th Sea
RPG. 256 pages, hardbound. Nearly 100 new Character and Prestige Classes.
Over 100 New Feat. Over 100 new Artifacts and Magic Items. Ship-to-Ship
and Mass Combat Rules.
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48.95
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Thean
sorcerers gain their magic through ancient bloodlines, inherited from
distant
ancestors who struck a terrible bargain for power. But theirs is not
the only mystic power in Theah. Alchemists conduct their experiments
in lonely towers while druids and shamans draw from the strength of
the human soul. From dark monsters hidden in the shadows to forgotten
artifacts of the extinct Syrneth, magic is all around. You just have
to know where to look. Rules
for new magic systems, including new prestige classes. New information
on the Sidhe and on the mysterious Syrneth. An extensive description
of magical artifacts and locales, suitable for any fantasy campaign.
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34.95
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At
the far end of Thean civilization lies the Midnight Archipelago - a
tropical island chain on the edge of the Great Western Ocean. There,
brave explorers chart the lost ruins of alien civilizations, pirates
carve personal empires in blood and gold, and hidden jungles hold monstrous
beings unseen since the dawn of man. Come venture to the furthest reaches
of unknown seas... and see what thrilling adventures await. A
complete history and description of the Midnight Archipelago, Theah"s
mysterious tropical island chain. Specific entries on numerous different
islands - each one teeming with adventure and suitable for use in any campaign.
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34.95
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Somewhere out there, countless mysteries lie waiting to be discovered.
Do you have the courage to find them?
At
last, the eagerly anticipated guide to the Explorer's Society is here!
From the depths of ancient
ruins to the far reaches of the sea,
the Explorers seek out all that which is hidden. They brave untold dangers
- Syrneth traps, fearsome monsters, and horrors unheard - to uncover
the mysteries of their world. Join their ranks... and learn what wonders
lie beyond the horizon. Includes complete details on Theah's most prominent
secret society: history, organization, and modus operandi, as well as
rules for running Explorer campaigns in any gaming world. Fully compatible "hybrid" rules,
suitable for BOTH d20 System play and 7th Sea's classic roll-and-keep
system.
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34.95
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The terror of a thousand midnights is somewhere in that castle. All
you have to do is find him...
No swashbuckling hero would be complete without a secret hideout to keep
him safe from his enemies... and no ruthless villain would go through
life without an imposing fortress from which to work his twisted will.
Now those thrilling locales are yours to explore! Fortresses and Hideouts
contains a plethora of exciting Théan locations suitable for campaign
settings, dungeon crawls, or adventure seats in any campaign. From the
dark forests of Ussura to the dungeons of Villanova, Fortresses and Hideouts
has the real estate you're looking for! Fully compatible "hybrid" rules,
suitable for BOTH d20 System play and 7th Sea's classic roll-and-keep
system.
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33.95
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Travel beyond the Firewall… to a land of mystery and magic unlike
anything else in the fabled lands of Théah.
At long last, the most mysterious
of Théah's nations is revealed!
For thousands of years, the hidden kingdom of Cathay has remained isolated
behind a towering wall of flame. From the golden palace of the Celestial
Empress to the fearsome Treasure Fleet that rules the eastern seas, no
mystery shall remain hidden to those daring enough to venture forth. Keep
your weapons - and your wits - sharp, for the ways of the East are now
open!
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36.95
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The corners of Théah
hold dangers you can scarcely fathom.
Heroes, Villains, and Monsters contains a plethora of new threats and
dangers for your swashbuckling campaign. Some wear human faces, such as
the sinister Prince Villanova and the dreaded Captain Reis. Others are
monsters with no earthly origin: the man-eating sirens, the horrible Schattenmann,
and the inhuman Sidhe. Now, uncover their darkest secrets... and learn
about the brave men and women who stand against them. |
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Don't be afraid of the dark... be afraid of what hides within it.
For countless millennia, the alien Sidhe have lurked in the corners of
our vision... enchanting the unwary with dark magic and tempting the
foolish with empty promises of wealth and glory. Theans have rightly
learned to fear their cold beauty. But some things are so terrible
as to frighten even them. Now, learn the secrets of the mysterious
Goodly Folke... and face the unspeakable horror of their outcast cousins.
Sidhe and the Book of Nightmares contains everything you need to face
the Goodly Folke and come away with your soul intact. (96 pages, softbound) |
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