Spycraft

Spycraft R.P.G.

The Spycraft roleplaying game places the fate of the entire world in your hands. spycraft introduces the world of espionage to the d20 system. As a superspy working for M16, the Cia, or an Agency of your own creation, only you have the skills, experience, and the gadgets to take on the greatest threats the world has ever known!

52.95

 

Spycraft Screen & Character record sheet pack

26.95

Modern Arms Guide

Spycraft Modern Arms Guide

This book introduces hundreds of modern weapons options to the d20 system, bringing the pyrotechnic action of blockbuster movies to your gaming table. Contained herein is everything you need to requisition, modify, and use your favorite fireamrs, melee weapons, tactical weapons, and martial arts weapons along with new combat rules to raise your game to a higher caliber!

31.95

Soldier Wheelman

Spycraft Soldier/Wheelman Class Guide

This book greatly expands the options available for combat - and chase-oriented agents, offering all the material needed to run epic-scale combats or astounding chases under the most unexpected conditions and in the most exotic locations. Contained in this exhaustive volume are rules for building the finest combatants in the world and fielding them against the most awesome technologies available today!

31.95

Gentlemans Agreement

Spycraft - Gentlemans Agreement

For years, wealth and power have been indelibly linked, and those with fortunes greater than some Third World countries have guided history with a confident hand. Back room deals and clandestine bargains have determined the fate of nations and the petty desires of a select and secretive elite have touched the lives of every man, woman, and child on the planet. Now, a decades-old gentleman's agreement and a dangerous game of brinksmanship threaten to plunge the world into ultimate disaster.

34.95

The Hand of Glory

Shadowforce Archer - The hand of Glory

In 1945, victory was seized from the jaws of the greatest evil of the 20th Century. Now, a new threat rises from the ashes of the Nazi regime, a criminal organization with dreams of global domination powered by the might of a living god. Wielding the greatest and most feared powers of the ancients and the unearthed power of countless mystic relics, the Hand of Glory stand poised to topple the delicate balance the Archer Foundation so desperately fights to protect. Only your agents stand between the world and a terrifying Fourth Reich bent on reengineering the world in the image of a fallen occult empire!

34.95

Pan Asian Collective

Shadowforce Archer - Pan Asian Collective

Their agents have been seeded in every government, shadow community, and Chamber – up to and including the Archer Foundation. What was once a routine exercise in precaution is now one of most powerful weapons on Earth. The only questions are… how will it be used, and whose blood will be spilled in the process? Included in this 96-page sourcebook are new Collective allies, mission protocols and resources, new rules and techniques for assassination and poison, and everything needed to play a Collective agent or campaign.

31.95

European Commonwealth

Shadowforce Archer - European Commonwealth

With centuries-old traditions and roots in the world’s most feared secret societies, the European Commonwealth can (and has) blackmailed, blackballed, and broken presidents, premieres, and superpowers alike. Today, the combined forces of the elder power mongers known as the Gemeinschafft Consortium and the elusive ranks of Fade fight to keep the unstable political climate in their shadow community from exploding into open war. Included in this 128-page sourcebook are new European Commonwealth allies, mission protocols, and resources, everything you’ll need to play a Commonwealth agent or campaign.

31.95

Fixer and Pointman

Fixer & Pointman Guide

This 128-page mechanics expansion for the Spycraft RPG contains all the rules needed to create the ultimate fixer or pointman. With exhaustive coverage of modern tradecraft and mission resources, this book’s a ‘must have’ for any serious secret agent.

 
Faceman Snoop

The Faceman/Snoop Class Guide

When the right answers could save the world and the wrong questions might get you killed, there’s only one place to turn… Faceman/Snoop Class Guide contains all the rules necessary to create the ultimate faceman or snoop. Immerse your team in a world of shadows where danger and deceit lurk, and only the quick-witted, charming, and clever survive. The Spycraft Intelligence Guide! Everything an agent needs to successfully navigate the perilous world of intelligence gathering, with and without Agency assistance, including expanded education and favor checks (and many new specialist options), as well as details concerning intelligence to further your team's goals. Investigation Rules! New and advanced rules covering the many methods of gathering data in the field, from ultramodern computer and surveillance gear use to massaging (or squeezing) witnesses and informants for critical clues. New rules include interrogation, brainwashing, expanded contacts, plus many new disposition options and effects.

32.95

African Alliance Chamber

The African Alliance Chamber Book

You’re never more alive than when you’re on the edge of death.
Nestled in humanity’s homeland, the youngest of Archer’s Chambers follows the vision of one man – humanitarian Elias Graham. Fielding a wild, untamed crew of hot shots, thrill seekers, and daredevil confidence men, the African Alliance is perhaps best suited to face the new rigors of the 21st Century. Agents of this brash young Chamber square off against industrialist billionaires seeking to exploit the diamond mines and buried treasures of their home continent as well as global threats the rest of the Conspiracy is unprepared (or unwilling) to fight. Included in this 128-page sourcebook are new African Alliance allies, mission protocols, and everything needed to play an Alliance agent or campaign.

31.95

1960s Decade Book

The 1960s Decade Book

The war might have been Cold, but the intrigue is red hot.
Return to the era that perfected espionage in a brand new Spycraft setting! This 256-page hardbound Worldbook delves into the knuckle-biting tension of the Cold War, adapting the standard Spycraft modern-day rules for an entirely new setting! Fight back the tide of nuclear paranoia and take a stand in one of the most unconventional wars the world has ever known!

33.95

The Shop Threat Book

Shadowforce Archer: The Shop Threat Book

The agenda is evolution. The failsafe is extinction.
For two years, the Archer Conspiracy has scoured the world, searching for the reason the Shop’s gadgeteers broke away from their ranks. Fighting off the villain organization’s overtly violent (and seemingly senseless) advances at every turn, agents of the world’s shadow communities grapple with the looming certainty of a master plan they cannot see. Now, they’re about to discover the truth in his 128-page sourcebook that lays bare the Shop’s innermost workings, its goals, and unexpected motivations, all driven by fan response through the SFA Interactive campaign!

 
Shadowforce Archer Campaign  Setting

The Shadowforce Archer Campaign Setting!

What if James Bond quit the service, M couldn’t be trusted, and Q worked for the bad guys?

Welcome to the world of Shadowforce Archer, where the fragile peace you’ve enjoyed since the end of the Cold War is just the latest sortie in a fifty-year campaign of psionic espionage and political misdirection. For half a century, shadows have moved among us, silent whispers upon the lips of world leaders and conspiracy theorists, forging our perceptions and keeping the world safe. . . from itself. But now, at the dawn of a new millennium, the world’s protectors face their greatest challenge – a threat from within their own organization. With the world’s foremost technical wizards gone rogue and Control de-stabilized, there’s just as much danger at home as in the field. No one can be trusted and no place is safe. But that’s never stopped Archer’s finest before. . . Can you – shadow operatives of the legendary Archer Foundation – turn back the greatest threat the world has ever known?

 
Agency

The Agency

This essential Spycraft player aid presents hundreds of new agent options, but it also takes the game in brand new directions with a system that allows the players to design an all-new Agency to their liking - during agent creation! Coupled with all-new agent team options - mechanics an entire agent team uses individually or in tandem to much greater effect - this invaluable rules volume is a must-have for all Spycraft and modern-day d20 fans!

  • A brand new way to create an agent team - and the Agency of your dreams!

  • Countless agent options! New departments, classes, skill uses, feats, backgrounds, and more!

  • Agent team options! Create a specialist team or diversify! The choice is yours!

29.95

Last updated March 23 2004