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Spycraft R.P.G.The
Spycraft roleplaying game places the fate of the entire world in
your hands. spycraft introduces the world of espionage to the d20
system. As a superspy working for M16, the Cia, or an Agency of your
own creation, only you have the skills, experience, and the gadgets
to take on the greatest threats the world has ever known! |
52.95 |
Spycraft Screen & Character record sheet pack |
26.95 |
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Spycraft Modern Arms GuideThis book introduces hundreds of modern weapons options to the d20 system, bringing the pyrotechnic action of blockbuster movies to your gaming table. Contained herein is everything you need to requisition, modify, and use your favorite fireamrs, melee weapons, tactical weapons, and martial arts weapons along with new combat rules to raise your game to a higher caliber! |
31.95 |
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Spycraft Soldier/Wheelman Class GuideThis book greatly expands the options available for combat - and chase-oriented agents, offering all the material needed to run epic-scale combats or astounding chases under the most unexpected conditions and in the most exotic locations. Contained in this exhaustive volume are rules for building the finest combatants in the world and fielding them against the most awesome technologies available today! |
31.95 |
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Spycraft - Gentlemans AgreementFor years, wealth and power have been indelibly linked, and those with fortunes greater than some Third World countries have guided history with a confident hand. Back room deals and clandestine bargains have determined the fate of nations and the petty desires of a select and secretive elite have touched the lives of every man, woman, and child on the planet. Now, a decades-old gentleman's agreement and a dangerous game of brinksmanship threaten to plunge the world into ultimate disaster. |
34.95 |
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Shadowforce Archer - The hand of GloryIn 1945, victory was seized from the jaws of the greatest evil of the 20th Century. Now, a new threat rises from the ashes of the Nazi regime, a criminal organization with dreams of global domination powered by the might of a living god. Wielding the greatest and most feared powers of the ancients and the unearthed power of countless mystic relics, the Hand of Glory stand poised to topple the delicate balance the Archer Foundation so desperately fights to protect. Only your agents stand between the world and a terrifying Fourth Reich bent on reengineering the world in the image of a fallen occult empire! |
34.95 |
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Shadowforce Archer - Pan Asian CollectiveTheir agents have been seeded in every government, shadow community, and Chamber – up to and including the Archer Foundation. What was once a routine exercise in precaution is now one of most powerful weapons on Earth. The only questions are… how will it be used, and whose blood will be spilled in the process? Included in this 96-page sourcebook are new Collective allies, mission protocols and resources, new rules and techniques for assassination and poison, and everything needed to play a Collective agent or campaign. |
31.95 |
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Shadowforce Archer - European CommonwealthWith centuries-old traditions and roots in the world’s most feared secret societies, the European Commonwealth can (and has) blackmailed, blackballed, and broken presidents, premieres, and superpowers alike. Today, the combined forces of the elder power mongers known as the Gemeinschafft Consortium and the elusive ranks of Fade fight to keep the unstable political climate in their shadow community from exploding into open war. Included in this 128-page sourcebook are new European Commonwealth allies, mission protocols, and resources, everything you’ll need to play a Commonwealth agent or campaign. |
31.95 |
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Fixer & Pointman GuideThis 128-page mechanics expansion for the Spycraft RPG contains all the rules needed to create the ultimate fixer or pointman. With exhaustive coverage of modern tradecraft and mission resources, this book’s a ‘must have’ for any serious secret agent. |
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The Faceman/Snoop Class GuideWhen the right answers could save the world and the wrong questions might get you killed, there’s only one place to turn… Faceman/Snoop Class Guide contains all the rules necessary to create the ultimate faceman or snoop. Immerse your team in a world of shadows where danger and deceit lurk, and only the quick-witted, charming, and clever survive. The Spycraft Intelligence Guide! Everything an agent needs to successfully navigate the perilous world of intelligence gathering, with and without Agency assistance, including expanded education and favor checks (and many new specialist options), as well as details concerning intelligence to further your team's goals. Investigation Rules! New and advanced rules covering the many methods of gathering data in the field, from ultramodern computer and surveillance gear use to massaging (or squeezing) witnesses and informants for critical clues. New rules include interrogation, brainwashing, expanded contacts, plus many new disposition options and effects. |
32.95 |
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The African Alliance Chamber BookYou’re never more alive than when you’re
on the edge of death. |
31.95 |
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The 1960s Decade Book The war might have been Cold, but the intrigue is red hot. |
33.95 |
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Shadowforce Archer: The Shop Threat BookThe
agenda is evolution. The failsafe is extinction. |
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The Shadowforce Archer Campaign Setting!What if James Bond quit the service, M couldn’t be trusted, and Q worked for the bad guys? Welcome to the world of Shadowforce Archer, where the fragile peace you’ve enjoyed since the end of the Cold War is just the latest sortie in a fifty-year campaign of psionic espionage and political misdirection. For half a century, shadows have moved among us, silent whispers upon the lips of world leaders and conspiracy theorists, forging our perceptions and keeping the world safe. . . from itself. But now, at the dawn of a new millennium, the world’s protectors face their greatest challenge – a threat from within their own organization. With the world’s foremost technical wizards gone rogue and Control de-stabilized, there’s just as much danger at home as in the field. No one can be trusted and no place is safe. But that’s never stopped Archer’s finest before. . . Can you – shadow operatives of the legendary Archer Foundation – turn back the greatest threat the world has ever known? |
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The AgencyThis essential Spycraft player aid presents hundreds of new agent options, but it also takes the game in brand new directions with a system that allows the players to design an all-new Agency to their liking - during agent creation! Coupled with all-new agent team options - mechanics an entire agent team uses individually or in tandem to much greater effect - this invaluable rules volume is a must-have for all Spycraft and modern-day d20 fans!
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29.95 |
Last updated March 23 2004